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Running With Rifles Wiki
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How to create new maps
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How to create new maps
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==='''Important shortcut keys:'''=== {| cellspacing="30" cellpadding="0" border="1" |- |[[File:inkscape_button_select.png]] | style="padding-left: 30px; border: 0;" |<code>F1</code> '''Select''' Use to move them around. Pressing the object in select mode twice allows you to rotate the selected object(s) by dragging the arrows at the corners of the selection. <br />'''<span style="color:orange;"> IMPORTANT: </span>''' NEVER use the arrows of the selection to resize an object. This breaks the transformation matrix and causes the object to appear at a different location on the map than intended. Use the '''edit path''' tool instead (see below). |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_edit_path.png]] | style="padding-left: 30px; border: 0;" |<code>F2</code> '''Edit paths''' Use to move nodes (wall/fence... elements or grass/sand... terrain splat) around or to resize an object. |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_zoom.png]] | style="padding-left: 30px; border: 0;" |<code>F3</code> '''Zoom''' Once you press it you have different zoom options shown on the top at the top of the Inkscape window. <code>Ctrl+Mousewheel</code> is usually preferred to zoom in/out. |- style="padding-top: 30px;" |[[File:inkscape_button_rectangles.png]] | style="padding-left: 30px; border: 0;" |<code>F4</code> '''Draw Rectangles''' With the exception of wall and fence elements (which are paths), every logical object (buildings, trees, rocks, vehicles, etc.) is made out of rectangles. If some of them appear to be circles on some existing maps, it's because the corners of the rectangles have been rounded up (see top of the Inkscape window when having the rectangle tool selected) |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_bezier.png]] | style="padding-left: 30px; border: 0;" |<code>Shift+F6</code> '''Draw Bezier curves.''' Use to make wall elements or to draw a splat map (grass/sand/road, etc). Once you have drawn your wall elements, you can adjust the nodes with the '''edit path''' tool <code>F2</code> if required. '''<span style="color:orange;"> IMPORTANT: </span>''' if you use it to make a wall element, keep in mind that all stroke between the nodes must be ''straight'' and not curved or the game will convert the curve into a multitude of very tight wall elements. To remedy, you can select all the nodes with the edit path tool <code>F2</code> and select the option '''make selected segments lines''' on the top part of the screen. |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_layers.png]] | style="padding-left: 30px; border: 0;" |<code>Shift+Ctrl+L</code> '''Show Layers.''' You can create layers and sublayers there, making some layers (in)visible, locking them, etc. |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_group.png]] | style="padding-left: 30px; border: 0;" |<code>Ctrl+G</code> '''Group selected objects.''' Required to group two paths together forming a platform/deck/cliff/tower, etc. |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_ungroup.png]] | style="padding-left: 30px; border: 0;" |<code>Shift+Ctrl+G</code> '''Ungroup selected objects.''' Required to ungroup two wall objects forming a platform/deck/cliff/tower, etc. '''<span style="color:orange;"> IMPORTANT: </span>''' If you imported a group from another map to your own map or rotated a group, you need to ungroup it and regroup it to keep the transformation matrix behaving correctly. |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_edit_objects.png]] | style="padding-left: 30px; border: 0;" |<code>Shift+Ctrl+F</code> '''Edit objects.''' With this tool you can set the fill/stroke colour of an object and its opacity and also add gradients. The colour of the objects is irrelevant for RWR, it's mainly a visual thing to keep track of the different object types in the editor. |- style="padding-top: 30px; border: 0;" |[[File:inkscape_button_color_pick.png]] | style="padding-left: 30px; border: 0;" |<code>F7</code> '''Colour picker.''' With this tool you can set the fill colour of your selected object to take the colour of where you click with this tool activated. While keeping <code>Shift</code> pressed it will take the colour for the stroke of the object you selected. |- style="padding-top: 30px; border: 0;" | | <code>Shift+Ctrl+O</code> '''Object Properties.''' With this tool you can edit the ''ID'', ''label'', and ''description'' of objects. Useful for changing what an object β actually is in-game. |- |}
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