Weapons and equipment

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Primary(stock) weapons are the weapons available in Armory(including the unlocked ones) with which the soldiers respawn. Common soldiers always spawn with an unlocked primary weapon with unlimited ammunition.

Secondary weapons / support equipment have some kind of limitation. Bazookas have only one shot. Pistols have unlimited ammunition, but a very low chance to kill unless you are undetected.

Throwables are the grenades / mines / explosives which can be thrown/planted with the grenade key (default G). The number you can carry is determined by your rank.

Mounted weapons are fixed emplacements which the player cannot move. Some are built from player's equipment, some are mounted on vehicles.

Armor changes how you react to bullets, and requires no button presses to work properly.

Equipment(as sandbags, MGs, TOWs) is deployable and will remain there unless be destroyed. Can be used by friends and foes.

If the soldier dies with a stock weapon/secondary equipment from his own faction / or some other weapon that is already unlocked for the faction (and if it's not a rare weapon), it will respawn with that same weapon.
On death, the stock weapons / equipment stay on the ground for 45 seconds, then disappear.

Rare weapons are used by Elite soldiers(Officers) instead of the usual pool of faction specific stock weapons used by common soldiers.
Rare weapons are always dropped and stay on the ground for 90 seconds (compared to 45 seconds for the stock weapons / equipment and 120 seconds for the valuables), then disappear.


Weapons affect player speed: you will run slower with a sniper rifle than with a shotgun.


All kinds of weapons, equipment and items can be obtained by purchase from the Armory, swapping out of the Stash, or picked up on the battlefield from a smashed crate or by dead soldiers.


Table explanation
Chance, probability and likeliness may be used interchangeably. "Round" is slang for bullet.

  • Image,Name,Type Exactly what you think.
  • Faction Which faction's armory this spawns in. Unlock weapons can be used by any faction after certain tasks are completed. Rare weapons have a chance to spawn after a soldier's death.
  • Price Cost to buy or sell the weapon.
  • Magazine size Bullets fired before reloading.
  • Fire rate Rounds (bullets) Per Minute: number of bullets the weapon would fire in a minute with an infinitely large magazine.
  • Accuracy factor (higher is better) Chance bullet will hit if the crosshairs are over a target. 1 is always, 0 is never.
  • Recoil (lower is better) Amount accuracy is reduced for each second the weapon is fired.
  • Recoil recovery (higher is better) Amount recoil is reduced for each second the weapon isn't fired.
  • Kill probability (higher is better) Chance that a bullet will kill when it hits someone. example: (1=100%) or (.5=50%)
  • Fall-Off Start (higher is better) Optimal distance for accurate shooting. Falloff is the max range where weapons retain 100% of their effective kill chance. Distance beyond falloff will have a gradual linear decrease in kill probability until it hits 0 at max range. One screen distance is approximately 30m. One way to measure is tanks are approx. 10-12m long.
  • Max range (higher is better) The maximum distance for a weapon to be able to kill, once the bullet reaches max range, it will have 0% kill chance
  • Speed modifier (higher is better) Affects the movement speed while the soldier is currently holding the weapon/equipment in his hands. Speed modifier for body armor being worn is stacked with speed modifier for equipment a soldier is holding.
  • Commonness Unrelated to weapon performance; For rare weapons, the chance that this weapon will spawn when a soldier dies, instead of the weapon they were using.


Primary weapons[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m16a4.png M16A4 Assault rifle, full-auto Greenbelts 2 30 531 1 0.34 1.4 0.5 34 67 -3.6 0.2 (70%)
Hud g36.png G36 Assault rifle, full-auto Graycollars 2 30 545 1 0.36 1.38 0.5 35 70 -1.8 0.2 (70%)
Hud ak47.png AK47 Assault rifle, full-auto Brownpants 2 30 488 1 0.4 1.2 0.55 33 68 -2 0.2 (70%)
Hud l85a2.png L85A2 Assault rifle, 3-round burst Unlock 10 30 632 1 0.35 1.4 0.55 36 66 -3 0.0003 (0.07%)
Hud famasg1.png FAMAS G1 Assault rifle, 3-round burst Unlock 10 25 750 1 0.32 1.4 0.55 37 65 -2 0.0003 (0.07%)
Hud sg552.png SG 552 Assault rifle, semi-auto Unlock 20 30 600 1 0.32 1.4 0.57 33 68 0 0.0003 (0.07%)
Hud aks74u.png AKS-74U Assault rifle, full-auto Rare 100 30 612 1 0.6 2.5 0.6 38 52 0 0.0005
Hud f2000.png F2000 Assault rifle, full-auto Rare 100 30 545 1 0.25 0.8 0.58 45 75 -4 0.0006
Hud xm8.png XM-8 Assault rifle, full-auto Rare 100 30 545 1 0.28 1.0 0.55 42 75 -4 0.0004
Hud aug.png Steyr AUG Assault rifle, full-auto, zoom 1.3x, high-velocity Rare 180 42 488 1 0.36 1.0 0.55 54 90 -4 0.0002
Hud p90.png P90 Submachinegun Rare 100 50 857 1 0.58 3 0.57 32 44 0 0.0005
Hud mp5sd.png MP5SD Submachinegun, silenced Greenbelts 4 30 652 1 0.7 2.2 0.4 24.6 39.9 0 0
Hud scorpion-evo.png Scorpion Evo III Submachinegun, silenced Graycollars 4 30 800 1 0.68 2 0.36 22 36 0 0.00001
Hud qcw-05.png QCW-05 Submachinegun, silenced Brownpants 4 50 706 1 0.62 2 0.35 22 35 0 0
Hud kriss vector.png KRISS Vector Submachinegun, silenced Rare 250 25 845 1 0.82 3.0 0.42 28.6 44 0 0.0001
Hud honeybadger.png AAC Honey Badger Assault rifle, silenced, 3-round burst Gift Box 390 30 800 1 0.38 1.3 0.45 35.7 54.6 -2 0 (Found in Gift Boxes)
Hud m240.png M240 Light machinegun Greenbelts 2 100 723 0.57 0.8 0.8 0.55 35 70 -10 0.05 (16.6%)
Hud imi negev.png IMI Negev Light machinegun Graycollars 2 100 779 0.58 0.8 0.8 0.55 40.7 78.1 -8 0.05 (16.6%)
Hud pkm.png PKM Light machinegun Brownpants 2 150 652 0.48 0.8 0.8 0.46 33.3 66.5 -6 0.05 (16.6%)
Hud stoner lmg.png Stoner LMG Light machinegun Rare 160 80 600 0.71 0.8 0.8 0.6 35 75 -7 0.0003
Hud ares shrike.png ARES Shrike Light machinegun, 6 round burst Gift Box 300 60 705 0.8 0.2 1.4 0.57 38 7 -7 0 (Found in Gift Boxes)
Hud pecheneg bullpup.png Pecheneg Bullpup Machinegun, x1.2 Zoom Rare 430 150 545 0.8 0.7 1.4 0.66 42 90 -8 0.00005
Hud m60e4.png M60 Machine Gun Gift Box 700 100 600 0.725 2.5 1.15 0.71 35 65 -11 0 (Found in Gift Boxes)
Hud mg42.png MG42 Machinegun Very Rare 1200 150 1200 0.7 0.2 0.9 0.62 42 90 -12 0.00001 (0,00074%)
Microgun.png WB-II Microgun Heavy machine gun, full-auto Rare 800 200 1875 0.5 1.5 0.7 0.45 30 72 -45 0.00004 (0,0039%)
Chainsaw.png Chain SAW Heavy machine gun, full-auto, silenced Rare 550 150 1200 0.5 0.8 0.8 0.46 30 72 -42 0.00005
Hud mossberg.png Mossberg 500 Shotgun, pump-action Greenbelts 2 8 120 0.6 2 0.6 0.6x5 21.5 25.8 0 0.02 (14.2%)
Hud spas-12.png SPAS-12 Shotgun, pump-action Graycollars 2 8 120 0.58 2 0.6 0.62x6 21.6 26.1 -2 0.01 (7.1%)
Hud qbs-09.png QBS-09 Shotgun, semi-auto Brownpants 2 10 150 0.59 2 0.6 0.59x5 19.8 27.5 0 0.01 (7.1%)
Hud aa-12.png AA-12 Shotgun, full-auto, full magazine reload Rare 150 20 240 0.8 0.6 0.6 0.5x3 28.5 38 0 0.0004
Hud benelli m4.png Benelli M4 Shotgun, semi-auto Rare 100 12 180 0.7 2 0.6 0.65x5 23.5 30.1 0 0.0006
Hud benelli m4 supp.png Benelli M4 suppressed Shotgun, semi-auto, suppressed Rare 200 8 180 0.68 2 0.8 0.6x5 20.7 26.1 0 0.0001
Hud ns2000.png Neostead 2000 Shotgun, pump-action Rare 100 10 120 0.7 2 0.6 0.7x4 31.5 36 0 0.0005
Hud pepperdust.png Pepperdust Shotgun, pump-action, stun Rare 100 15 120 0.7 2 0.6 Stun 0.65x10 22.4 32 +6 0.0006
Hud uts15.png UTS-15 Shotgun, pump-action Rare 20 14 120 0.65 2 0.6 0.65x6 23 27.5 -3 0.004
Hud jackhammer.png Jackhammer Shotgun, full-auto, full magazine reload Rare 350 10 240 0.9 0.7 1.4 0.6x3 31.4 49 -4 0.0001
Hud m24a2.png M24-A2 Sniper rifle, bolt-action, zoom 1.6x Greenbelts 4 10 N/A 1 3 0.5 1 99 144 -7 0.01 (2.3%)
Hud psg90.png PSG-90 Sniper rifle, bolt-action, zoom 1.6x Graycollars 4 10 N/A 1 3 0.5 1 104.5 152 -6 0.01 (2.3%)
Hud dragunov svd.png Dragunov SVD Sniper rifle, semi-auto, zoom 1.45x Brownpants 4 10 80 1 3 0.87 0.9 120.25 185 -4 0.01 (2.3%)
Hud apr.png APR Sniper rifle, bolt-action, zoom 1.45x, silenced Unlock 25 5 N/A 1.0 3.0 0.5 0.85 83.2 128 -9 0
Hud barrett m107.png Barrett M107 Sniper rifle, semi-auto, body-armor piercing, zoom 1.65x Rare 250 10 60 1 3 0.5 3.01 108 180 -10 0.0001
Hud lahti l39.png Lahti L-39 Sniper rifle, crank-action, high-caliber, explosive rounds, zoom 1.65x Very Rare 1000 10 N/A 1 3 0.5 Explosive x5 - - -17 0.000005 (0,00037%)
Scarssr.png SCAR-SSR Designated marksman rifle, semi-auto, zoom 1.5x Rare 320 20 120 1 2 1 1.0 81.6 136 -8 0.0002
Hud vss vintorez.png VSS Vintorez Designated marksman rifle, full-auto, silenced, zoom 1.3x Rare 200 20 300 0.9 3 3 0.8 78 120 -5 0.0002
Hud m79.png M79 Grenade launcher Grenade launcher Unlock 10 1 N/A 0.8 3 0.2 Explosive - - -12 0.002 (0.3%)
Hud mgl.png MGL Flasher Grenade launcher, semi-auto, zoom 1.1x, stun grenades Rare 200 6 75 0.9 4.0 1.0 Stun - - -14 0.0002
Hud milkor mgl.png Milkor MGL Grenade launcher, semi-auto Very Rare 650 6 75 1 4.0 1.0 Explosive - - -14 0.00002(0,002%)
Hud xm25.png XM-25 Air-burst grenade launcher, semi-auto, remote detonation, zoom 1.2x Secret crate 200 4 33 1 2.3 0.5 Explosive - - -12 0
Hud paw.png PAW-20 Personal assault weapon, semi-auto, zoom 1.2x Rare 350 7 42 1 2.8 1.0 Explosive - - -10 0.00005
Hud model29.png 44 Magnum Double-action revolver Rare 80 6 176 0.95 1.0 1.9 1.6 33 44 0 0.002 (0.23%)
Hud musket.png Buckshot Bess Musket Muzzleloader Secret crate 600 1 N/A 0.32 3.0 0.2 0.7x20 35 40 -11 0

Secondary handguns[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Accuracy falloff (m) Max range (m) Speed modifier(%) Commonness
Hud beretta m9.png Beretta M9 Pistol, semi-auto, silenced Greenbelts 3 15 214 0.95 0.8 0.65 0.4* 30 35 0 0**
Hud glock17.png Glock 17 Pistol, semi-auto, silenced Graycollars 3 17 200 0.95 0.8 0.70 0.45* 32 38 0 0**
Hud pb.png PB Pistol, semi-auto, silenced Brownpants 3 8 200 0.95 0.5 0.8 0.5* 28.5 38 0 0**
Hud beretta 93r.png Beretta 93R Machine pistol, 3-round burst, silenced Rare /

Secret crate /

None

100 15 857 0.95 0.6 1.2 0.5* 26 35 0 0.0014
Hud mk23.png MK23 SOCOM Pistol, silenced, 2-round burst Unlock 20 12 1000 0.95 0.5 1 0.4 28 38 0 0
Hud desert eagle.png Desert Eagle Pistol, semi-auto Unlock / None 10 7 200 1 0.5 0.8 0.7 44 66 0 0**
Hud desert eagle gold.png Desert Eagle Gold Pistol, semi-auto Secret crate / None 300 8 200 1 0.5 0.8 0.9 48.3 71.3 0 0**
Hud uzi mini.png mini UZI Machine pistol, full-auto Greenbelts 3 20 681 0.82 0.32 1.2 0.45 24 36 0 0**
Hud steyr tmp.png Steyr TMP Machine pistol, full-auto Graycollars 3 30 666 0.86 0.3 1.0 0.5 19 33 0 0**
Hud aek 919k.png AEK-919k Machine pistol, full-auto Brownpants 3 30 681 0.85 0.35 1.1 0.46 20 35 0 0**
Hud m712.png M712 Schnellfeuer Machine pistol, full-auto Rare / None 220 20 909 0.95 0.6 1.6 0.8 19.8 32.4 0 0.0015
Mp7.png MP7 Machine pistol, full-auto, high-velocity Rare / None 290 40 759 0.92 0.7 2.0 0.55 27.5 49.5 0 0.0010
Hud sawn-off shotgun.png Sawn-Off Shotgun, semi-auto Very rare / None 210 2 285 0.78 2.0 1.5 0.59x10 21.5 30.1 0 0.0005

NOTES
* Keep in mind that if the area is not under alert, the suppressed weapon's probability kill is 1.0, i.e. 100%

** The AIs can't spawn with those weapons, they are only available for the human players!

Secondary Anti-tank weapons/Anti-personnel mines[edit | edit source]

Image Name Faction Price (RP) Damage Blast radius (m) Velocity (m/s) Description
Hud m72law.png M72 LAW Greenbelts 4 330 4.0 50 Average/all-rounder launcher.
-16% movement speed while carrying in hands.
Hud m2 carlgustav.png M2 Carl Gustav Graycollars 4 360 3.5 60 High damage and fastest projectile, but smallest blast area.
Zoom 1.1x and -20% movement speed while carrying in hands.
Hud rpg-7.png RPG-7 Brownpants 3 300 5.0 40 Largest splash area, but lowest damage and slow projectile.
-18% movement speed while carrying in hands.
Hud smaw.png SMAW Unlock 7 400 3.5 75 Zoom 1.5x and -20% movement speed while carrying in hands. Superior overall to all faction rocket launchers.
Hud javelin.png Javelin Uncommon 10 450 5.0 100 Largest splash area and highest damage projectile. The fastest projectile, but travels slowest because it flies at an arc. Not among the stock weapons but can be dropped by the dead AI soldiers.
Zoom 1.25x and -20% movement speed while carrying in hands.
Hud m202.png M202 flash Uncommon 30 220 x4 4.5 60 four tubed rocket launcher, fires all rounds at once. Not among the stock weapons but can be dropped by the dead Elite soldiers(Officers).
220 damage per rocket, zoom 1.1x and -20% movement speed while carrying in hands.
Hud claymore.png Claymore Non faction specific 5 10 6.0 N/A Available in the Armory. Once planted, it detonates on contact with any enemy soldier/vehicle that's not on the claymore owners team.

Can be disarmed by knifing it(V by default) and it will disappear.

-40% movement speed while carrying in hands.


Secondary support equipment[edit | edit source]

Image Name Price (RP) Health Points Description
Hud hesco barrier.png Cover deploy 10 495 Provides cover for soldiers. It is also hard to be pushed from light vehicles.

-40% movement speed while carrying in hands.

Hud binoculars.png Binoculars 1 N/A Available in the Armory. Increases the vision range by 55% while used and standing still, zoom 1.55x

Does not reduce/increase the speed while using.

Hud medikit.png Medikit 1 N/A When equipped, keep LMB pressed for a 3 seconds near the wounded soldier and he will be healed.

+6% movement speed while running with it in hands.

Hud wrench small.png Small wrench 3 1 A single use wrench which repairs 100 damage on vehicles and deploys. Can hold 4 at a time. +6 movement speed while running with it in hands.
Hud wrench.png Large wrench 3 1 A single use wrench which repairs 150 damage on vehicles and deploys. Can hold 4 at a time. +3 movement speed while running with it in hands. Only available in SUPPLY QUADS
Hud riot shield.png Riot shield 3 1 Blocks incoming bullets. If the shield's carrier being hit by a blast, he will get stunned for 3 seconds and the shield will be destroyed.
-10% movement speed while carrying in hands
Hud deployable mg.png Stationary MG 70 80 Available in the Armory. Accuracy factor 0.9/recoil 0.8/recoil recovery 0.8/kill chance 0.5 no reloading required, rotation angle: 90°.

-40% movement speed while carrying in hands.

Hud minigun.png Stationary Minigun 250 80 Also unlockable in Campaign / Invasion via briefcases/cargo trucks. Accuracy factor 1.0/recoil 0.17/recoil recovery 1.1/kill chance 0.4 no reloading required, rotation angle: 90°.

-40% movement speed while carrying in hands.

Hud tow2.png Stationary TOW 250 80 Also unlockable in Campaign / Invasion via briefcases/cargo trucks. 4 seconds reloading time, rotation angle: 120°. 3.5m blast radius, zoom 1.3x.

-40% movement speed while carrying in hands.

Hud deployable gl.png Stationary Grenade Launcher 200 Also unlockable in Campaign / Invasion via briefcases/cargo trucks. Accuracy factor 0.95/recoil 4.0/recoil recovery 1.0/no reloading required, rotation angle:
Hud mortar.png Stationary Mortar 300 80 Available in the Armory. Rotation angle: 300°, zoom 1.5x.

-50% movement speed while carrying in hands.

Hud tank trap.png Tank trap deploy 5 800 Only available in Minimodes and Teddy Hunt modes. Blocks vehicle paths.

-20% movement speed while carrying in hands.


Throwables[edit | edit source]

Image Name Price (RP) Damage Effective radius Description
Hud grenade.png Hand grenade 2 101 6.0 Detonates after 3 seconds.
Hud impact grenade.png Impact grenade 2 240 3.0 Detonates immediately on contact.
Hud stun grenade.png Stun grenade 2 - 10.0 Detonates after 3 seconds. Does no damage to vehicles but stuns infantry.
Hud c4.png C4 20 2400 10.0 Detonated by either clicking it or using the Squad command modifier button(Windows key by default) + grenade key(G by default).

Can be disarmed by knifing it(V by default).

Hud at mine.png AT mine 5 450 5.0 Not available in Campaign/Invasion. Detonates in contact with any vehicle. Disabled on default.

Can be disarmed by knifing it(V by default).

Hud flare.png Flare 150 N/A N/A Player paratrooper spawn point.
Active only if there are no enemies nearby.


Armors/Camouflage suits[edit | edit source]

Image Name Price (RP) Amount of shots to destroy Description
Hud vest1.png Vest Type-I 20 2 Available in the Armory. First shot only deals damage to vest, second shot destroys vest and leaves you wounded. Getting knifed will go through the vest and kill the player/AI wearing it with the vest unharmed.
Does not reduce/increase the detectability while worn.
-10% movement speed while worn.

Not available in Invasion / Vanilla campaign. Available for the human players only!

Hud vest.png Vest Type-II 40 3 Available in the Armory or by knifing an enemy. First shot only deals damage to vest, second shot knocks you down, third shot destroys vest and leaves you wounded. Getting knifed will go through the vest and will kill the player/AI wearing it with the vest unharmed.
Does not reduce/increase the detectability while worn.
-5% movement speed while worn.
Hud vest3.png Vest Type-III 150 5 Can be obtained by knifing enemy Elite soldiers (Officers) or may be found in the secret crates on some maps. First two shots only deal damage to vest, second two shots knock you down (at 40% and 20%), last shot destroys the vest and leaves you wounded unless you get hit by an explosive weapon which will kill you instantly. Getting knifed when undamaged will drop the vest to 80% while knocking you down and it will no longer block the enemy's melee attacks.
Does not reduce/increase the detectability while worn.
-8% movement speed while worn.
Hud eod.png EOD armor 80 3 Unlockable in Vanilla campaign / Invasion via briefcases/cargo trucks. Also worn by explosive ordnance disposal officers (E.O.D officers). To bullets resistance it's similar to Vest Type-II but absorbs much more damage caused by explosives without being stunned (like 3 hand grenades).

When undamaged: the first two knife attacks only deal damage to vest (at 80% and 60%) and then it will no longer block the enemy's melee attacks.
-14% movement speed and +10% detection range while worn.
When destroyed: detection range becomes +5%
Carriers are completely invulnerable against stun explosives until 20% durability.

Hud blackops.png Black Ops Vest 40 2 Unlockable in Vanilla campaign / Invasion via laptops. First shot only deals damage to vest, second shot destroys it and leaves you wounded. Getting knifed will block the knife but the vest will be damaged.
When undamaged: -8% of lethal hit probability and +2% movement speed while worn.
When damaged: -5% of lethal hit probability and -4% movement speed while worn.
-25% detection range during night time only.

Available for the human players only!

Hud camouflage suit.png Camo suit 20 N/A A suit that does not provide any protection. The carrier of the camouflage suit is harder to be detected by the AIs.

-20% detection range and +4% movement speed while worn.

Available for the human players only!


Others[edit | edit source]

Image Name Damage Effective radius Description
Naval mine.png Naval mine 3000 8.0 Available at Map 9(so far). Detonates in contact with ships only.

Can not be bought, planted, disarmed or destroyed.