Weapons and equipment

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Major credit for keeping Wiki up to date goes to Refriger Raider and other unnamed heroes.

Primary (stock) weapons are the weapons available in Armory (including the unlocked ones) with which the soldiers respawns.
If the soldier dies, he will respawn with the same stock weapon/secondary equipment from his own faction/or with some other stock weapon/equipment that is already unlocked for the faction.
Common soldiers always spawn with an unlocked primary weapon with unlimited ammunition.
On death, the dropped stock weapons/equipments stay on the ground for 45 seconds, then disappears.

Rare weapons are used by Elite soldiers (Officers) instead of the usual pool of faction's specific stock weapons used by common soldiers.
On death, rare weapons are always dropped (except due to death caused by teamkilling) and stay on the ground for 90 seconds (compared to 45 seconds for the stock weapons/equipment and 120 seconds for the valuables/armor), then disappears.

Keep in mind that if you die with a rare weapon or with a weapon that is no longer available at Armory, you'll respawn with a random stock weapon.
Unlike the stock weapons, rare weapons cannot be unlocked by selling 5 pieces of type to an armory!

Secondary weapons/support equipment have some kind of limitation. Bazookas have only one shot. Silenced pistols have unlimited ammunition but a very low chance to kill (compared to stock weapons) unless you are undetected.

Throwables are the grenades/mines/explosives that can be thrown/planted with the grenade key (default G). The number you can carry is determined by your rank.

Mounted weapons are fixed emplacements that cannot be moved. Some are built from player's equipment, some other are mounted on vehicles/structures.

Armor (vest) is the decisive factor in how you handle the bullets. It has a few layers that reduce the damage you take, thus providing you protection. Requires no button presses to be active.

Equipment (as sandbags, MGs, TOWs) is deployable and will remain there unless it is destroyed. Can be used by friends and foes.

Updated as of 1.7 Notes:

  • Most weapons affects player's speed - you will run slower with a sniper rifle than with a shotgun
  • Unlockable weapons are available after completing a certain tasks (delivering Cargo Trucks, selling Briefcases and Laptops at Armory)
  • All the enemy's primary stock weapons can be unlocked by selling 5 pieces of the particular type to an Armory. Once unlocked, the weapons will be available at Armory for 4 (four) hrs, then they will disappear and the procedure must be repeated for subsequent unlockment!
  • All kinds of weapons, equipment and items can be obtained by:
    • purchasing from the Armory
    • swapping out of the Stash
    • picking up one lying on the battlefield
    • breaking one of the crates that can be found in most places on the map


Table explanation
Chance, probability and likeliness may be used interchangeably. „Round” is slang for bullet.

  • Image; Name; Type - exactly what you think.
  • Faction - which faction's armory this spawns in.
  • Price - cost to buy or sell the weapon/equipment/item.
  • Magazine size - bullets fired before reloading.
  • Fire rate - rounds (bullets) per minute (number of bullets the weapon would fire for a minute at an infinitely large magazine).
  • Accuracy factor (higher is better) - the chance that the bullet will hit the target if properly aimed (and at a green crosshair). E.g.: 1 is always, 0 is never.
  • Recoil (lower is better) - the amount of accuracy decreasing by every second during firing.
  • Recoil recovery (higher is better) - the amount recoil is reduced for every second during which the weapon does not shoot.
  • Kill probability (higher is better) - the chance that the bullet will kill when it hits someone (and at a green crosshair). E.g.: 1=100%; 0.5=50%
  • Fall-Off Start (higher is better) - optimal distance for accurate shooting. Falloff is the max range where weapons retain 100% of their effective kill chance. Distance beyond falloff will have a gradual linear decrease in kill probability until it hits 0 at max range. E.g.: one way to measure is that the tanks are approximately 10-12m. long. One screen distance is approximately 30m.
  • Max range (higher is better) - the maximum distance for a weapon to be able to kill, once the bullet reaches max range, it will have 0% kill chance
  • Speed modifier (higher is better) - affects the movement speed while the soldier is currently holding the weapon/equipment in his hands. Speed modifier for body armor being worn is stacked with speed modifier for equipment a soldier is holding.
  • Commonness - the chance that the weapon will be spawned when a soldier die instead of the weapon he was using.
    Unrelated to weapon's performance.

NOTE*** TO THE EDITOR WHO KEEPS TYPING IN THE WRONG RANGE VALUES ON THE GUNS, NOT ALL GUNS HAVE THE SAME PROJECTILE SPEED OF 100M/S!!!!

Primary Assault rifles[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m16a4.png M16A4 Assault rifle, full-auto Greenbelts/ Unlockable 2 30 531 1 0.34 1.4 0.5 34 67 -3.6 0.2 (70%)
Hud g36.png G36 Assault rifle, full-auto Graycollars/ Unlockable 2 30 545 1 0.36 1.38 0.5 35 70 -1.8 0.2 (70%)
Hud ak47.png AK47 Assault rifle, full-auto Brownpants/ Unlockable 2 30 488 1 0.4 1.2 0.55 33 68 -2 0.2 (70%)
Hud l85a2.png L85A2 Bullpup assault rifle, 3-round burst Greenbelts/ Unlockable 10 30 632 1 0.35 1.4 0.55 36 66 -3 0.0003 (0.07%)
Hud famasg1.png FAMAS G1 Bullpup assault rifle, 3-round burst Graycollars/ Unlockable 10 25 750 1 0.32 1.4 0.55 37 65 -2 0.0003 (0.07%)
Hud sg552.png SG 552 Assault rifle, semi-auto Brownpants/ Unlockable 20 30 600 1 0.32 1.4 0.57 33 68 0 0.0003 (0.07%)
Hud aks74u.png AKS-74U Assault rifle, full-auto Rare / Secret crate 100 30 612 1 0.6 2.5 0.6 38 52 0 0.0005
Hud f2000.png F2000 Bullpup assault rifle, full-auto Rare 100 30 545 1 0.25 0.8 0.58 45 75 -4 0.0006
Hud xm8.png XM-8 Assault rifle, full-auto Rare 100 30 545 1 0.28 1.0 0.55 42 75 -4 0.0004
Hud aug.png Steyr AUG Bullpup assault rifle, full-auto,

1.3x zoom, high-velocity

Rare 180 42 488 1 0.36 1.0 0.55 54 90 -4 0.0002
Hud p90.png P90 Bullpup submachine gun Rare / Secret crate 100 50 857 1 0.57 3 0.57 32 44 0 0.0005
Hud m16a4 support.png M16A4 - Shield and Scope Assault rifle, full-auto, fire while crouch, has small ballistic shield, 1.2x scope Gift Box 90 100 531 1 0.3 1.4 0.5 34 67 -8 0(Found in Community Box 2)
Hud fal bayonet.png FN FAL - bayonet Battle rifle, full-auto, 3m melee range Gift Box 420 20 531 1 0.4 1.2 0.55 42 75 -3.6 0(Found in Community Box 2)


Primary submachineguns[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud mp5sd.png MP5SD Submachine gun, silenced Greenbelts/ Unlockable 4 30 652 1 0.7 2.2 0.4 24 40 0 0.00001
Hud scorpion-evo.png Scorpion Evo III Submachine gun, silenced Graycollars/ Unlockable 4 30 800 1 0.68 2 0.36 22 36 0 0.00001
Hud qcw-05.png QCW-05 Bullpup submachine gun, silenced Brownpants/ Unlockable 4 50 706 1 0.62 2 0.35 22 35 0 0
Hud kriss vector.png KRISS Vector Submachine gun, silenced Rare 250 25 845 1 0.82 3.0 0.42 28.6 44 0 0.0001
Hud honeybadger.png AAC Honey Badger Assault rifle, 3-round burst, silenced Gift Box 390 30 800 1 0.38 1.3 0.45 35.7 54.6 -2 0 (Found in Gift Boxes)


Primary light, medium, and general purpose machineguns[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m240.png M240 Medium machine gun Greenbelts/ Unlockable 2 100 723 0.62 0.8 0.8 0.65 35 70 -10 0.05 (16.6%)
Hud imi negev.png IMI Negev Light machine gun Graycollars/ Unlockable 2 100 779 0.63 0.8 0.8 0.65 45 78 -8 0.05 (16.6%)
Hud pkm.png PKM Light machine gun Brownpants/ Unlockable 2 150 652 0.56 0.8 0.8 0.63 33 66.5 -6 0.05 (16.6%)
Hud stoner lmg.png Stoner LMG Light machine gun Rare / Secret crate 160 80 600 0.75 0.8 0.9 0.6 35 75 -7 0.0003
Stoner62.png Stoner 62 Light machine gun, full-auto, 1.4x zoom Rare 450 20 652 0.92 0.4 1.2 0.7 53 99 -6 0.00002
Hud ares shrike.png ARES Shrike Light machine gun,

6 round burst

Gift Box 300 60 705 0.8 0.2 1.4 0.57 38 70 -7 0 (Found in Gift Boxes)
Hud pecheneg bullpup.png Pecheneg Bullpup Bullpup machine gun, 1.2x zoom Rare 430 150 545 0.8 0.7 1.4 0.7 42 90 -8 0.00005
Chainsaw.png Chain SAW Light machine gun, full-auto, silenced Rare 550 150 1200 0.5 0.8 0.8 0.46 30 72 -42 0.00005
Hud m60e4.png M60 Machine gun Gift Box 700 100 600 0.725 2.5 1.15 0.71 35 65 -11 0 (Found in Gift Boxes)
Microgun.png WB-II Microgun Heavy machine gun Rare 800 200 1875 0.55 1.5 0.7 0.5 30 72 -45 0.00004 (0,0039%)
Hud mg42.png MG42 Machine gun Very rare 1200 150 1200 0.7 0.2 0.9 0.62 42 90 -12 0.00001 (0,00074%)


Primary Shotguns[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud mossberg.png Mossberg 500 Shotgun, pump-action Greenbelts/ Unlockable 2 8 60 0.6 2 0.6 0.6x5 21.5 25.8 0 0.02 (14.2%)
Hud spas-12.png SPAS-12 Shotgun, pump-action Graycollars/ Unlockable 2 8 60 0.58 2 0.6 0.62x6 21.6 26.1 -2 0.01 (7.1%)
Hud qbs-09.png QBS-09 Shotgun, semi-auto Brownpants/ Unlockable 2 10 150 0.59 2 0.6 0.59x5 19.8 27.5 0 0.01 (7.1%)
Hud uts15.png UTS-15 Bullpup pump-action shotgun Uncommon / EOD specific 20 14 120 0.65 2 0.6 0.65x6 23 27.5 -3 0.004
Hud ns2000.png Neostead 2000 Bullpup pump-action shotgun Rare 100 10 60 0.7 2 0.6 0.7x4 31.5 36 0 0.0005
Hud pepperdust.png Pepperdust Pump-action shotgun, stun effect, silenced Rare 100 15 60 0.7 2 0.6 Stun 0.65x10 28 40 +6 0.0006
Hud benelli m4.png Benelli M4 Shotgun, semi-auto Rare / Secret crate 100 12 180 0.7 2 0.6 0.65x5 23.5 30.1 0 0.0006
Hud benelli m4 supp.png Benelli M4 suppressed Shotgun, semi-auto, silenced Rare 200 8 180 0.68 2 0.8 0.6x5 20.7 26.1 0 0.0001
Hud aa-12.png AA-12 Assault shotgun, full-auto, full magazine reload Rare 150 20 240 0.8 0.6 0.6 0.5x3 28.5 38 0 0.0004
Hud jackhammer.png Jackhammer Shotgun, full-auto, full magazine reload Rare 350 10 240 0.9 0.7 1.4 0.6x3 31 49 -35 0.0001
Hud tti.png TTI-Combat Shield Pump-action shotgun with ballistic shield Gift Box 210 3 60 0.6 2.0 0.6 0.6x6 17.6 24 -35 0 (Found in Community box 2)


Primary Snipers and designated marksman rifles[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m24a2.png M24-A2 Sniper rifle, bolt-action, 1.6x zoom Greenbelts/ Unlockable 4 10 N/A 1 3 0.5 1 99 144 -7 0.01 (2.3%)
Hud psg90.png PSG-90 Sniper rifle, bolt-action, 1.6x zoom Graycollars/ Unlockable 4 10 N/A 1 3 0.5 1 104.5 152 -6 0.01 (2.3%)
Hud dragunov svd.png Dragunov SVD Sniper rifle, semi-auto, 1.45x zoom Brownpants/ Unlockable 4 10 80 1 3 0.87 0.9 101.75 126 -4 0.01 (2.3%)
Hud apr.png APR Sniper rifle, bolt-action, 1.45x zoom, silenced Unlockable/ None 25 5 N/A 1.0 3.0 0.5 0.85 83 128 -9 0
Scarssr.png SCAR-SSR Designated marksman rifle, semi-auto, 1.5x zoom Rare 320 20 120 1 2 1 1.0 81.6 136 -8 0.0002
Hud vss vintorez.png VSS Vintorez Designated marksman rifle, full-auto, 1.3x zoom, silenced Rare 200 20 300 0.9 3 3 0.8 78 120 -5 0.0002
Hud barrett m107.png Barrett M107 Sniper rifle, semi-auto, body-armor piercing, 1.65x zoom Rare 250 10 60 1 3 0.5 3.01 108 180 -10 0.0001
Hud lahti l39.png Lahti L-39 Sniper rifle, semi-auto, high-caliber, explosive rounds, 1.65x zoom Very rare 1000 10 50 1 1 0.85 Explosive x5 - - -17 0.000005 (0,00037%)


Primary explosives[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery vehicle damage Speed modifier(%) Commonness
Hud m79.png M79 Grenade launcher Grenade launcher, single shot, 4.5m radius Unlockable/ Non faction specific 10 1 N/A 0.8 3 0.2 55 -12 0.002 (0.3%)
Hud mgl.png MGL Flasher Grenade launcher, semi-auto, 1.1x zoom, stun grenades, 8.0 radius Rare 200 6 75 0.9 4.0 1.0 0 -14 0.0002
Hud milkor mgl.png Milkor MGL Grenade launcher, semi-auto, 4.2m radius Very rare 650 6 75 1 4.0 1.0 65 -14 0.00001(0,001%)
Hud xm25.png XM-25 Air-burst grenade launcher, semi-auto, remote detonation, 1.2x zoom, 4.8m radius Secret crate / None 200 4 33 1 2.3 0.5 45 -12 0
Hud paw.png PAW-20 Grenade launcher , semi-auto, 1.2x zoom, 3.5m radius Rare 350 7 54 1 2.8 1.0 40 -10 0.00005
Hud javelin ap.png Javelin, anti-personnel Airburst clusterbomb rocket launcher. 2.5m radius per bomb Gift Box 999 1 N/A 1.0 N/A N/A 16 x10 -20 0 (Found in Community box 2)


Notes:

  • All explosive weapons count a 100% kill chance any explosive dealling over 100 damage jumps to counting as 200% kill chance meaning the more damage the more vest layers it rips through
  • weapons with lower then 17 damage can not damage armored vehicles, example the Anti personel javelin does so low damage that it can not damage tanks or other armored vehicles which have around 600 health minimum


Primary misc[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud model29.png 44 Magnum Double-action revolver Rare 80 6 176 0.95 1.0 1.9 1.6 30.8 44 0 0.002 (0.23%)
Hud musket.png Buckshot Bess Musket Muzzleloader Secret crate / None 600 1 N/A 0.32 3.0 0.2 0.7x30 35 40 -11 0
Hud aa-12 frag.png AA12-Frag Assault Blast Shotgun , full-auto, full magazine reload, 1.8m radius Gift Box 370 20 200 0.9 0.35 0.85 Explosive - - -10 0 (Found in Gift Boxes)
Hud flamethrower.png Flamethrower Assault Flamethrower , full-auto Gift Box 400 100 1200 1.5 0.1 1.0 Explosive - - 0 0 (Found in Gift Boxes)
Hud dartgun medic.png Medical Dart Gun Medigun, suppressed, can heal wounded from distance* Gift Box 180 1 N/A 1.0 2.0 2.0 Healing - - -10 0 (Found in Community box 2)


Notes:

  • * The medical dart gun, is technicaly a secondary weapon. In here for sorting purposes


Secondary handguns[edit | edit source]

Image Name Type Faction Price (RP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Accuracy falloff (m) Max range (m) Speed modifier(%) Commonness
Hud beretta m9.png Beretta M9 Pistol, semi-auto, silenced Greenbelts/ Non-unlockable 3 15 214 0.95 0.8 0.65 0.4* 30 35 0 0**
Hud glock17.png Glock 17 Pistol, semi-auto, silenced Graycollars/ Non-unlockable 3 17 200 0.95 0.8 0.70 0.45* 32 38 0 0**
Hud pb.png PB Pistol, semi-auto, silenced Brownpants/ Non-unlockable 3 8 200 0.95 0.5 0.8 0.5* 28.5 38 0 0**
Hud beretta 93r.png Beretta 93R Machine pistol, 3-round burst, silenced Rare / Secret crate 100 15 857 0.95 0.6 1.2 0.5* 26 35 0 0.0014
Hud mk23.png MK23 SOCOM Pistol, silenced, 2-round burst Unlockable/ None 20 12 1000 0.95 0.5 1 0.4 28 38 0 0
Hud desert eagle.png Desert Eagle Pistol, semi-auto Unlockable/ None 10 7 200 1 0.5 0.8 0.7 44 66 0 0
Hud desert eagle gold.png Desert Eagle Gold Pistol, semi-auto Secret crate / None 300 8 200 1 0.5 0.8 0.9 48.3 71.3 0 0
Hud uzi mini.png mini UZI Machine pistol, full-auto Greenbelts/ Non-unlockable 3 20 682 0.87 0.32 1.2 0.45 28 40 0 0**
Hud steyr tmp.png Steyr TMP Machine pistol, full-auto Graycollars/ Non-unlockable 3 30 666 0.90 0.3 1.0 0.5 23 37 0 0**
Hud aek 919k.png AEK-919k Machine pistol, full-auto Brownpants/ Non-unlockable 3 30 681 0.89 0.35 1.1 0.46 24 39 0 0**
Hud m712.png M712 Schnellfeuer Machine pistol, full-auto Rare 220 20 909 0.95 0.6 1.6 0.8 19.8 32.4 0 0.0015
Mp7.png MP7 Machine pistol, full-auto, high-velocity Rare 290 40 759 0.92 0.7 2.0 0.55 (0.4) 27.5 (25.3) 49.5 (39.6) 0 0.0010
Hud sawn-off shotgun.png Sawn-Off Short double-barreled shotgun, dual triggers Very rare 210 2 285 0.78 2.0 1.5 0.59x10 21.5 30.1 0 0.0005
Hud taser.png Taser Nonlethal, wounds enemies Gift Box 80 1 n/a 0.95 0.8 0.65 5.01 (wound) 25 26 +5 0 (Found in Community box)
Hud l30p.png L30P-GUNFU Pistol, semi-auto, Gives John Wick skin while equpped Gift Box 42 15 200 0.88 1.0 2.0 0.6 33 55 +10 0 (Found in Community box 2)

Notes:

  • * Keep in mind that if the area is not under alert, the suppressed weapon's probability kill is 1.0, i.e. 100%
  • ** The AIs can't spawn with those weapons, they are only available for the human players!


Secondary Anti-tank weapons/Anti-personnel mines[edit | edit source]

Image Name Faction Price (RP) Damage Blast radius (m) Velocity (m/s) Description
Hud m72law.png M72 LAW Greenbelts/ Unlockable 4 330 4.0 50 Average/all-rounder stock rocket launcher,

-16% movement speed while carrying in hands.

Hud m2 carlgustav.png M2 Carl Gustav Graycollars/ Unlockable 4 360 3.5 60 Highest damage and fastest projectile among stock rocket launchers, but smallest blast area,

1.1x zoom,
-20% movement speed while carrying in hands.

Hud rpg-7.png RPG-7 Brownpants/ Unlockable 3 300 5.0 40 Largest blast area but the lowest damage and slowest projectile among stock rocket launchers,

-18% movement speed while carrying in hands.

Hud smaw.png SMAW Unlockable / None 7 400 3.5 75 Surpasses all stock rocket launchers,

1.5x zoom,
-20% movement speed while carrying in hands.
Unlockable in Campaign/Invasion via briefcases.

Hud javelin.png Javelin Uncommon / None faction specific 10 450 5.0 100 Largest splash area and high-damage with the fastest projectile but travels slowest because it flies at an arc. Not among the stock weapons but can be dropped by the dead AI soldiers,

1.25x zoom,
-20% movement speed while carrying in hands

Hud m202.png M202 flash Rare/ Non faction specific 30 220 x4 4.5 60 Four tubed rocket launcher, fires all rounds at once. Not among the stock weapons but can be dropped by the dead Elite soldiers (Officers).
220 damage per rocket, 1.1x zoom,

-20% movement speed while carrying in hands

Hud claymore.png Claymore Non faction specific 5 10 6.0 N/A Once planted, it detonates only on contact with an enemy soldier/vehicle.

Can be disarmed by knifing it (V by default) and it will disappear.
-40% movement speed while carrying in hands.
Available only at Armory!

Hud tracer.png Tracer Gift Box 80 1201 8.0 N/A Fires a tracer dart, launches a single missile after 6 seconds at landing spot. Can only be acquired from the Community box

no speed modifier


Secondary support equipment[edit | edit source]

Image Name Price (RP) Health Points Description
Hud golden knife.png Golden Knife 1000 N/A Primary attack smash the ground, launching enemies and vehicles within a 6m radius far away. Melee works just like regular knife with 2m max range

+10%' movement speed while carrying in hands.
Available only in Community Box 2!

Hud hesco barrier.png Cover deploy 10 495 Provides cover for soldiers. It is also hard to be pushed from light vehicles.

-40% movement speed while carrying in hands.

Hud binoculars.png Binoculars 1 N/A Available in the Armory. Increases the vision range by 55% while used and standing still, zoom 1.55x.

Does not reduce/increase the speed while carrying in hands.
Available only at Armory!

Hud medikit.png Medikit 1 N/A When equipped, keep LMB pressed for a 3 seconds near the wounded soldier and he will be healed.

+6% movement speed while running with it in hands.

Hud wrench small.png Small wrench 3 1 A single use wrench can repair 100 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+6 movement speed while running with it in hands.
Available only at Armory!

Hud wrench.png Large wrench 3 1 A single use wrench can repair 150 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+3 movement speed while running with it in hands.
Only available in Supply quads!

Hud riot shield.png Riot shield 3 1 Blocks incoming bullets. If the shield's carrier being hit by a blast, he will get stunned for 3 seconds and the shield will be destroyed.

-10% movement speed while running with it in hands.

Hud deployable mg.png Stationary MG 70 80 Accuracy factor 0.9, recoil 0.8, recoil recovery 0.8, kill chance 0.5, no reloading required, rotation angle: 90°.

-40% movement speed while carrying in hands.
Available only at Armory!

Hud minigun.png Stationary Minigun 250 80 Accuracy factor 1.0, recoil 0.17, recoil recovery 1.1, kill chance 0.4, no reloading required, rotation angle: 90°.

-40% movement speed while carrying in hands.
Available only at Armory! Also unlockable in Campaign/Invasion via briefcases/cargo trucks.

Hud tow2.png Stationary TOW 250 80 4 seconds reloading time, rotation angle: 120°. 3.5m blast radius, zoom 1.3x.

-40% movement speed while carrying in hands.
Available only at Armory! Also unlockable in Campaign/Invasion via briefcases/cargo trucks.

Hud deployable gl.png Stationary Grenade Launcher 200 Accuracy factor 0.95, recoil 4.0, recoil recovery 1.0, no reloading required.

-40% movement speed while carrying in hands.
Available only at Armory! Also unlockable in Campaign/Invasion via briefcases/cargo trucks.

Hud mortar.png Stationary Mortar 300 80 Rotation angle: 300°, 1.5x zoom.

-50% movement speed while carrying in hands.
Available only at Armory!

Hud tank trap.png Tank trap deploy 5 800 Blocks vehicles paths.

-20% movement speed while carrying in hands.
Only available in Minimodes and Teddy Hunt modes!


Throwables[edit | edit source]

Image Name Price (RP) Damage Effective radius Description
Hud grenade.png Hand grenade 2 101 6.0 Detonates after 3 seconds.
Hud impact grenade.png Impact grenade 2 240 3.0 Detonates immediately on contact. Slightly more throw range than hand grenade
Hud stun grenade.png Stun grenade 2 - 10.0 Detonates after 3 seconds.

Does no damage to vehicles but stuns infantry.

Hud c4.png C4 20 2400 10.0 Detonated by either clicking it or using the Squad command modifier button (Windows key by default) + grenade key (G by default).

Can be disarmed by knifing it (V by default) and it will remain on the ground.

Hud at mine.png AT mine 5 450 5.0 Detonates in contact with any vehicle.

Can be disarmed by knifing it (V by default) and it will remain on the ground.
Disabled on default nor available in Campaign/Invasion!

Hud flare.png Flare 150 N/A N/A Player paratrooper spawn point.

Active only if there are no enemies nearby!

Hud flare blue.png Mustela Drop 800 N/A N/A Deploys the Mustela tank.
Available only in the Community box
Hud flare yellow.png Banana Car Drop 100 N/A N/A Deploys the Bananza.
Available only in the Community box 2
Hud flare cyan.png AAV-G17/A1 Drop 700 N/A N/A Deploys the AAV-G17/A1 tank.
Available only in the Community box 2
Hud dooms hammer.png Doom's Hammer 50 2000 5.0 Powerful throwable. Same throw range as impact grenade. Can only be acquired from Community box 2
Single Use, equipped in throwable slot
Hud banana peel.png Banana peel 1 - 2.0 Toss a banana peel to play a harmless slapshtick joke on your fellow friends. Warning: not for use in war


Armors/Camouflage suits[edit | edit source]

Image Name Price (RP) Amount of shots to destroy Description
Hud vest1.png Vest Type-I 20 2 Available in the Armory. First shot only deals damage to vest, second shot destroys vest and leaves you wounded. Getting knifed will go through the vest and kill the player/AI wearing it with the vest unharmed.
Does not reduce/increase the detectability while worn.
-10% movement speed while worn. Vest speed modifier remains constant regardless of vest damage condition.

Available for the human players only!
Not available in Invasion/Vanilla campaign!.

Hud vest.png Vest Type-II 40 3 Available in the Armory or by knifing an enemy. First shot only deals damage to vest, second shot knocks you down, third shot destroys vest and leaves you wounded. Getting knifed will go through the vest and will kill the player/AI wearing it with the vest unharmed.
Does not reduce/increase the detectability while worn.
-5% movement speed while worn. Vest speed modifier remains constant regardless of vest damage condition.
Hud vest3.png Vest Type-III 150 5 Can be obtained by running over/knifing an enemy Elite soldiers (Officers) or may be found in the secret crates on some maps. Wearer can take 5 lethal bullet hits without dying. First two lethal hits will not stun wearer(at 100%,80%), second two lethal hits will stun wearer (at 60% and 40%), last lethal hit (at 20%) destroys the vest and leaves you wounded unless you get hit by an explosive weapon which will kill you instantly. Undamaged vest can take 2 knife hits(at 100%,80% only) and both will stun. At 60% the vest will no longer block the enemy's melee attacks.
Does not reduce/increase the detectability while worn.
-8% movement speed while worn. Vest speed modifier remains constant regardless of vest damage condition.
Vest comes in 5 stages 100%,80%,60%,40%,20%
Hud camo vest.png Camouflaged Vest 150 5 Can be obtained from secret crates on some maps and community boxes. In terms of protection, it is identical to the Vest III but the vest state is labelled differently.
Does reduce detectability while worn.
Vest comes in 5 stages and is virtually identical to the Vest III's stages of protection but the Camo Vest condition is labled slightly differently,100%,80%,50%,20%,Destroyed
At 100%,-5% movement speed,-10% detection range. Vest can take one lethal hit without stunning wearer or take one knife hit and stun wearer, either the two will then bring vest down to 80%.
At 80%, -10% movement speed, -5% detection range. Vest can take one lethal hit without stunning wearer or take a knife hit and stun wearer, either the two will then bring the vest to 50%.
At 50%, -12% movement speed, vest no longer provides stealth. Vest can take a lethal hit and stun wearer, bringing vest to 20%, at this stage, knife attacks will kill player without damaging vest.
At 20%, -15% movement speed. Vest can take a lethal hit and stun wearer, bringing vest to 'desroyed'.
At 'destroyed', -18% movement speed. Vest can take one more lethal hit before disintegrating, putting wearer in wounded state.


Hud eod.png EOD armor 80 3 Unlockable in Vanilla campaign/Invasion via briefcases/cargo trucks. Also worn by (EOD) Officers. Very weak against bullets compared to Vest Type-II but absorbs much more damage caused by explosives without being stunned (like 3 hand grenades).

When undamaged: can take 3 knife hits without stun(100%,80%,60%), at 40% it will no longer block the enemy's melee attacks. Carriers are completely invulnerable against stun explosives until 40% durability.
-14% movement speed and +10% detection range while worn.
When destroyed detection range becomes +5%.

At 100% Vest, +70% lethal hit chance from bullets. At 80%, +170% lethal hit chance from bullets. At 60%, +150% lethal hit chance from bullets. At 40%, +20% lethal hit chance from bullets.

Hud blackops.png Black Ops Vest 40 2 Unlockable in Vanilla campaign / Invasion via laptops. First shot only deals damage to vest, second shot destroys it and leaves you wounded. Getting knifed will block the knife but the vest will be damaged.
When undamaged: -8% of lethal hit probability and +2% movement speed while worn.
When damaged: -5% of lethal hit probability and -4% movement speed while worn.
-25% detection range during night time only.

Available for the human players only!

Hud camouflage suit.png Camo suit 20 N/A A suit that does not provide any protection. The carrier of the camouflage suit is harder to be detected by the AIs.

-20% detection range and +4% movement speed while worn.
Available for the human players only!

Hud costume clown.png Clown suit 200 N/A A suit that does not provide any protection besides looking clownish and giving a small speed boost.

+5% movement speed while worn.
Only available in map crates!

Hud costume santa.png Santa suit 200 N/A A suit that does not provide any protection besides looking jolly and merry.

Only available in map crates!

Hud costume werewolf.png Werewolf suit 350 N/A A suit that provides bullet resistance while looking beastly and giving a speed boost.
-20% detection range during night time only. Immune to stun weapons.

-10% lethal hit probability and +15% movement speed while worn.
Only available in Map crates & Community box!

Hud worn underpants.png Wearable Underpants 1 N/A For those that take going commando a bit too seriously. Does not provide any protection while looking hot and sexy.

Only available in Community box!

Hud costume lizard.png Lizard Mutagen 666 N/A A suit that provides bullet resistance while looking extraterrestrial and giving a speed boost.
-5% detection range. Immune to stun weapons. Immune to stabbing attacks.

-15% lethal hit probability and +10% movement speed while worn.
Only available in Community box!

Hud costume banana.png Banana suit 8 N/A A suit that provides bullet resistance while looking like a snack.
-20% detection range.

-15% lethal hit probability and -1% movement speed while worn.
A lethal hit will put the wearer into wounded state. If the wearer gets healed, the suit will not be destroyed. If the wearer is killed while wearing the suit, it gets destroyed.
Only available in Community box 2!

Others[edit | edit source]

Image Name Damage Effective radius Description
Naval mine.png Naval mine 3000 8.0 Available at Map 9 (so far). Detonates in contact with Patrol Ships only.

Can not be bought, planted, disarmed or destroyed.