Vehicles
Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).
Destroyed vehicles will respawn (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).
You can hijack a vehicle by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!
Some vehicles allow passengers to shoot from their seats, which allows various weapons to be used on otherwise unarmed vehicles.
Vehicles can only be damaged by explosives: mines, grenades, bazookas.
Special vehicles[edit | edit source]
Special vehicles either provide utilities to their owning factions or are targets for destruction for various rewards. All special vehicles are unarmed.
Image | Name | Description | Speed | Acceleration | Health Points |
---|---|---|---|---|---|
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Spawn truck | A mobile spawn point for the humans players from the same faction. Total 10 seats - 1 driver, 9 passengers Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[1]. Active only if there are no enemies nearby! |
20 | 6 | 600 |
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Cargo truck | Appears as a special objective in some maps. Steal it and drive it to some of your stationary faction's Armories for a RP reward and an extra weapons or equipment unlock. Total 2 seats - 1 driver, 1 passenger |
20 | 6 | 480 |
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Comms truck | A mobile Radar Tower that provides intel on the map and prevents the enemy from using calls within a 100m radius. When destroyed the AI on the team will be less effective for three minutes. Total 6 seats - 1 driver, 5 passengers |
20 | 6 | 600 |
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Cargo vehicle | Appears as a challenge objective on some maps. Find it and drive it to some of your stationary faction's Armories for a RP reward. Required for the Tracker challenge.
Total 2 seats - 1 driver, 1 passenger |
20 | 8 | 480 |
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Prisoner transport | Appears as a special objective in some maps. Destroy it for a RP reward and to release 20 prisoners as extra units for your faction.
The engine is broken, therefore the bus moves very slowly. |
2 | 5 | 2400 |
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Armory Truck | A mobile Armory with a full availability as in stationary Armory. Accessible from the rear. Total 2 seats - 1 driver, 1 passenger Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[2]. |
16 | 5 | 480 |
Supply Quad | Small mobile armory with a limited availability. Accessible from the rear. Provides low passengers protection. Total 1 seats - 1 driver |
24 | 8.5 | 120 |
Generic combat vehicles[edit | edit source]
Each faction has equal access to these vehicles.
Image | Name | Description | Armament | Speed | Acceleration | Health Points |
---|---|---|---|---|---|---|
Quad | Low passenger protection. Passenger sits from the back. Total 2 seats - 1 driver, 1 passenger |
None | 28 | 9.7 | 120 | |
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Buggy | Low passenger protection. MG gunner enters from the back. Total 3 seats - 1 driver, 1 gunner, 1 passenger |
1 machine gun turret, 600 RPM | 28 | 7.7 | 240 |
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Patriot | Moderate protection, only the driver and the passenger next to them are fully protected. MG gunner enters from the back.
Total 5 seats - 1 driver, 1 gunner, 3 passengers |
1 machine gun turret, 500 RPM | 20 | 6.7 | 330 |
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Humvee | Protects passengers from bullets. MG gunner enters from the back. Total 5 seats - 1 driver, 1 gunner, 3 passengers |
1 machine gun turret, 500 RPM | 22 | 6.6 | 420 |
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Humvee GL | Protects Passengers from bullets. GL Gunner enters from the back.
total 5 seats - 1 driver, 1 gunner, 3 passengers |
1 Automatic grenade launcher , --- RPM | 22 | 6.6 | 420 |
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Vulcan tank | Minigun mounted tank equipped with blast projectiles. Total 6 seats - 1 driver, 1 gunner and 4 passengers |
Armed with a fast shooting Rotary cannon. Not very effective against vehicles but very deadly to infantry. The cannon also deals 3 damage per shot to vehicles.
Armored: weapons that do less then 17 explosive damage will not harm. |
10 | 15 | 840 |
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Radar tank | Similar to Comms Truck but it has guns. Player-only in PVP and AI-only on Map 16, Map 1_2 and Reverse Map 6. Total 6 seats - 1 driver, 1 gunner and 4 passengers |
Fast shooting dual cannon. Not very effective against vehicles but very deadly to infantry. 1 dual-cannon turret - 2x3 dmg, 2x200 RPM, projectile blast radius 1m. Armored: weapons that do less then 90 damage will not harm (highest physical armor of any vehicle) Has a large Radio jamming range around it. Watch out. |
8 | 12 | 1400 |
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Mortar tank | A mortar equipped tank that provides a moderate protection for soldiers, only the driver is fully protected. Cannoneer enters from the back. Total 5 seats - 1 driver, 1 cannoneer, 1 gunner and 2 passengers |
Forward facing MG with 160 degree firing area. Rear mounted heavy mortar loaded with armor-piercing shells.
Armored: weapons that do less then 17 explosive damage will not harm. |
9 | 14 | 800 |
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FST ACAV | A minigun equipped tank that provides moderate protection for its crew. Only the driver is fully protected. Main gunner enters from side, sub gunners from back.
total 4 seats - 1 driver, 1 main gunner, 2 side gunners |
Armed minigun 360 degree firing area, Two side mounted defensive MGs limited firing angles.
Armored: weapons that do less then 17 explosive damage will not harm. |
10 | 15 | 840 |
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Mustela | A modern tankette, armed with a heavy TOW and mg3. Gives low protection to gunners but high protection to driver.
Total 3 seats - 1 driver, 1 TOW gunner, 1 machine gunner. |
Armed with forward facing TOW and mg3, limited firing angles on both. | 15 | 20 | 800 |
Mustela 20mm | A modern Tankette armed with a 20mm auto cannon. Sadly the only delivery of this vehicle has been lost.
Total 2 Seats - 1 Driver, 1 main gunner |
1 auto-cannon turret, 30 dmg, 171 RPM, 86 DPS, projectile blast radius 1.5m.
Armored: weapons that do less then 17 explosive damage will not harm. |
14 | 18 | 800 | |
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AAV-G17/A1 | An amphibious landing craft heavily armored and armed to protect its crew. Designed for beach landings and general armored warfare
Total 11 Seats - 1 driver, 1 gunner, 9 passengers |
Armed with a twin linked turret containing a machine gun and auto grenade launcher.
Armored: weapons that do less then 17 explosive damage will not harm. |
12 | 15 | 1,100 |
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Gun truck | A convoy escort modded Troop Transport Truck.
Total 8 seats - 1 driver, 4 gunners, 1 protected passenger, 2 open passengers |
4 machingun turrets, 600 RPM limited firing angles. | 20 | 6 | 500- |
ZJX-19/XE ASV | A repair vehicle bought from the Redshirts armed with a high power MG and a repair crane.
Total 4 seats - 1 driver, 1 gunner, 1 repair technician, 1 passenger |
Armed with a heavy machine gun and a repair crane.
|
12 | 16 | 860 | |
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Rubber boat | It's a boat! Passengers can shoot from their seats. Driver sits from the back left. Destroyed when driven on to land. Total 6 seats - 1 driver, 5 passengers |
None | 50 | 10 | 75 |
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Patrol ship | Passengers can shoot from their seats. Destroyed when driven on to land. Provides moderate protection for machine-gunners and passengers while driver and cannoneers slots are fully protected. Total 7 seats - 1 driver, 2 MG gunners, 2 cannoneers and 2 passengers |
2 machine gun turrets 500 RPM, 1 dual-cannon turret 2x45 dmg, 2x86 RPM, projectile blast radius 2m. 1 quad-rocket heavy mortar 4x300 dmg, 4x12 RPM, projectile blast radius 4m. (2 passengers) | 50 | 7 | 1600 |
Civilian vehicles[edit | edit source]
These are civilian vehicles the soldiers can access. Seems not everyone locked their doors.
Faction unique vehicles[edit | edit source]
Each faction has their own slightly different version of jeep, truck, APC, tank.
Image | Class | Name | Description |
---|---|---|---|
Intel Unavailable | Tank | Darkcat Tank | This special tank can only
be found in the campaign during the final mission |