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General notes

  • An asterisk(*) next to a weapon name indicates it has a bayonet version as well. The bayonet may be swapped to by using the "weapon mode switch" keybind, "X" by default. Any differences between the two version of the weapon are shown with parenthesis () which indicates a difference on the bayoneted variant.
  • The commonness of a certain weapon depends on their xp requirement too. The ANM2 Stinger for example, despite having a relatively high 0.15 commonness value, may only spawn if the wielding soldier has more than 10000 xp.
  • Certain weapons, such as the flamethrowers, mobile machine guns and the katana, don't always drop when the wielding soldier is killed.
  • Numbers in accuracy for specific stances are modifiers, to get actual accuracy of the weapon in a specific stance multiply base accuracy by a corresponding modifier. If figure for prone modifier is missing, treat it as 1.

Primary rifles and carbines[ | ]

Image Name Type Faction Price (RP) Rank (XP) Magazine size Fire rate (RPM) Accuracy factor

(standing, crouched|prone)

Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m1903 M1903A3* Rifle, Bolt-action, 1.1x zoom USMC 2 0 5 57 0.99

(0.89, 0.97)

3.5 0.87 1.125 67.5 81 -10
Hud m1 garand M1 Garand* Rifle, Semi-auto USMC 5 0 8 300 0.955

(0.865, 0.915)

3.0 1.77 0.85 50 80 -10
Hud m1 garand large mag T22 Garand* Rifle, Semi-auto USMC/ Rare 125 6000 20 300 0.955

(0.865, 0.915)

3.0 1.77 0.85 50 80 -10
Hud johnson rifle M1941 Johnson Rifle* Rifle, Semi-auto, 5-round reload USMC/ Unlockable 125 8000 10 240 0.975

(0.965, 0.985|1)

1.75 1.33 1.125 60 80 -5
Hud m2 carbine M2 Carbine* Carbine, Full-auto USMC/ Rare 225 6000 30 750 0.92

(0.85, 0.9)

0.305 1.54 0.65 35 60 -10
Hud type38 Type 38* Rifle, Bolt-action, 1.1x zoom IJA 2 0 5 57 0.99

(0.89, 0.97)

0.485 0.625 1 33.8 80 -10
Hud type i carcano Type I Carcano* Rifle, Bolt-action, 1.1x zoom IJA 2 0 5 57 0.99

(0.935, 0.975)

0.585 0.625 1 40 80 -10
Hud type99 rifle Type 99* Rifle, Bolt-action, 1.1x zoom IJA 2 0 5 61 0.985

(0.89, 0.97)

2.5 0.87 1.125 54 80 -10
Hud type44 carbine Type 44 Carbine* Carbine, Bolt-action IJA 10 2000 5 64 0.96

(0.885, 0.97)

0,5 0,7 1 33 80 -5
Hud type99 rifle elite no bayonet Type 99 - Hi-Grade* Rifle, Bolt-action, 1.1x zoom IJA/ Rare 100 6000 5 64 0.99

(0.955, 0.98)

2.0 1.4 1.125 78.4 80 -10
Hud type ko Type Ko* Rifle, Semi-auto, 5-round reload IJA/ Unlockable 100 ? 10 300 0.93

(0.865, 0.915)

0.3 0.9 0.85 30 80 -10
Hud type4 garand Type 4 Rifle* Rifle, Semi-auto, 5-round reload IJA/ Rare 100 3000 10 300 0.955

(0.865, 0.915)

0.7 1.65 0.85 45 80 -10
Hud type hei Type Hei Automatic Rifle Automatic Rifle IJA/ Very Rare 675 10000 20 500 0.975

(0.85, 0.945)

0.25 1.47 0.675 34 80 -5


Primary submachine guns[ | ]

Image Name Type Faction Price (RP) Rank (XP) Magazine size Fire rate (RPM) Accuracy factor

(standing, crouched|prone)

Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m55 reising M55 Reising Submachine gun USMC 10 500 20 800 0.9

(0.85)

0.275 1.55 0.65 25 45 -5
Hud thompson M1A1 Thompson Submachine gun USMC 10 500 30 702 0.89

(0.85, 0.885|0.825)

0.395 1.55 0.635 20 50 -5
Hud thompson 20rnd M1 Thompson Submachine gun USF/ Rare 50 2000 20 889 0.9

(0.85, 0.885)

0.243 1.55 0.635 20 50 -5
Hud m1928 M1928 Thompson w/ 50-round Drum Submachine gun USMC/ Unlockable 100 3000 50 702 0.89

(0.85, 0.885|0.825)

0.275 1.75 0.635 20 50 -5
Hud thompson hundo drum M1921 Thompson w/ 100-round Drum Submachine gun USMC/ Rare 600 12000 100 702 0.89

(0.85, 0.885|0.825)

0.275 1.75 0.635 20 50 -7.5
Hud type100 Type 100* Submachine gun, bipod IJA 10 500 30 451 0.91

(0.85, 0.885|0.95)

0.22 1.4 0.5 35 50 -5
Hud type100 44 Type 100/44* Submachine gun IJA 10 500 30 828 0.88

(0.85, 0.885)

0.19 1.5 0.5 25 50 -5
Hud mp34 Type STE* Submachine gun IJA 10 500 32 600 0.9

(0.85, 0.885|0.95)

0.2525 1.5 0.525 27 50 -5
Hud type be Type BE* Submachine gun IJA/

Unlockable

100 3000 50 600 0.9

(0.85, 0.885)

0.2415 1.5 0.525 27 50 -5
Hud type2 model b Type 2 SMG Submachine gun IJA/ Unlockable 25 3000 30 600 0.9

(0.85, 0.885)

0.205 1.4 0.5 35 50 -5
Hud type2 prototype Type 1 SMG Submachine gun IJA/ Very Rare 225 10000 50 889 0.9

(0.85, 0.885)

0.1425 1.25 0.5 30 50 -5


Primary light and heavy machine guns[ | ]

Image Name Type Faction Price (RP) Rank (XP) Magazine size Fire rate (RPM) Accuracy factor

(standing, crouched|prone)

Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud bar rapid fire M1918A2 BAR Lightweight Light machine gun USMC 10 1000 20 600 0.8

(0.65, 0.8|1)

0.195 0.9 0.575 34 77 -10
Hud bar rapidfire M1918A2 BAR Rapid Fire Light machine gun USMC/ Rare 50 2000 20 682 0.8

(0.65, 0.8|1)

0.175 0.9 0.575 34 77 -12.5
Hud johnson mg M1941 Johnson LMG Light machine gun USMC/ Rare 475 10000 20 632 0.9

(0.65, 0.8|1.035)

0.165 0.9 0.7 52 80 -12.5
Hud m1919a6 M1919A6 LMG Heavy machine gun USMC 15 2000 100 600 0.66

(0.65, 0.8|1.11)

0.11 0.825 0.55 52 80 -15
Hud stinger ANM2 'Stinger' Heavy machine gun USMC/ Very Rare 1500 10000 150 1200 0.665

(0.4, 0.5|1.15)

0.11 1.21 0.525 50 80 -15
Hud m1919a6 assault M1919A6 LMG - Mobile Mobile machine gun USF/ Rare 300 10000 100 600 0.62

(0.4, 0.5)

1.0 3.0 0.675 50 80 -20
Hud m1917 assault M1917 HMG - Mobile Mobile machine gun USF/ Rare 600 10000 200 600 0.6

(0.65, 0.8)

1.0 3.0 0.675 52 80 -20
Hud type96 lmg Type 96 LMG* Light machine gun IJA 10 1000 30 500 0.815

(0.65, 0.8)

0.15 0.85 0.535 40 80 -12.5
Hud type96 lmg trench Type 96 LMG Trench Light machine gun, shield & 1.6x zoom IJA/ Very Rare 450 10000 30 500 0.815

(1.015, 1.015|1.015)

0.14 0.85 0.565 50 100 -12.5
Hud type99 lmg Type 99 LMG* Light machine gun IJA 15 1000 30 700 0.725

(0.7, 0.85|1.025)

0.16 0.85 0.575 45 80 -12.5
Hud type99 lmg s Scoped Type 99 LMG Light machine gun, 1.6x zoom IJA/ Unlockable 175 6000 30 700 0.725

(0.7, 0.85|1.1)

0.14 0.85 0.615 55 100 -12.5
Hud type11 lmg Type 11 LMG Heavy machine gun, 5-round reload IJA/ Unlockable 200 1000 30 451 0.85

(0.4, 0.5|1.13)

0.165 0.9 0.625 36 80 -15
Hud type98 lmg Type 98 LMG Heavy machine gun IJA/ Very Rare 1350 10000 75 1200 0.65

(0.4, 0.5|1.15)

0.11 1.21 0.55 53 80 -15
Hud te4 assault Te-4 - Mobile Mobile machine gun IJA/ Rare 600 10000 69 706 0.6

(0.65, 0.8)

1.0 3.0 0.675 52 80 -20
Hud ho104 assault Ho-104 - Mobile Mobile machine gun IJA/ Very Rare 800 10000 100 400 0.6

(0.4, 0.5|0.6)

4.0 3.0 1.2 78.8 80 -20


Primary sniper rifles[ | ]

Image Name Type Faction Price (RP) Rank (XP) Magazine size Fire rate (RPM) Accuracy factor

(standing, crouched|prone)

Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m1903 sniper Scoped M1903A1 Sniper Rifle, Bolt-action, 1.85x zoom USMC 15 2000 5 41 0.99

(0.95, 1|1.1)

3.0 0.545 2 98.6 100 -10
Hud m1d garand Scoped M1C Garand Sniper Rifle, Semi-auto, 1.475x zoom USF/ Unlockable 175 8000 8 300 0.955

(0.95, 1)

3.0 1.4 1.125 50 100 -10
Hud johnson sniper Scoped M1941 Johnson Rifle Sniper Rifle, Semi-auto, 5-round reload, 1.725x zoom USF/ Rare 325 10000 10 240 0.975

(0.965, 1)

1.75 1.3 1.125 64 100 -10
Hud type97 s Type 97 Sniper Rifle Sniper Rifle, Bolt-action, 1.725x zoom IJA 15 2000 5 57 0.99

(0.95, 1|1.1)

0.485 0.62 1.5 98 100 -10
Hud type99 rifle s Type 99 Sniper Rifle Sniper Rifle, Bolt-action, 2.0x zoom IJA/ Unlockable 150 4000 5 61 0.985

(0.95, 1|1.1)

2.5 0.7 2.0 98 100 -10


Primary grenade launchers and anti-tank weapons[ | ]

Image Name Type Faction Price (RP) Rank (XP) Magazine size Fire rate (RPM) Accuracy factor

(standing, crouched|prone)

Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m1903 he launcher M17 HE Rifle Grenade Rifle grenade launcher, 4.25m blast USMC/ Unlockable 25 4000 1 N/A 0.9 3.0 1.0 100 0
Hud m1 garand launcher M1 Garand w/ 60mm Launcher* Rifle grenade launcher, AT mode in parenthesis, USMC/ Rare 225 8000 1 N/A 0.9 3.0 1.0 220-5.5m (280-1.85m) -10
Hud boys mki Boys Mk I Anti-Tank Rifle Anti-Tank Rifle, 1.5x zoom USMC/ Unlockable 150 10000 5 30 0.92 6.5 1.0 210-2m -17.5
Hud type38 rifle launcher Type 100 Grenade Discharger Rifle grenade launcher, 6m blast IJA/ Unlockable 20 4000 1 N/A 0.9 3.0 1.0 200 0
Hud type97 at Type 97 Anti-Tank Rifle Anti-Tank Rifle, Semi-auto, 1.25x zoom IJA/ Unlockable 175 10000 7 85.7 0.8 6.5 0.9 180-2m -17.5


Primary misc[ | ]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m12 shotgun M12 Trench Gun* Shotgun, Pump-action USMC/ Unlockable 25 3000 7 N/A 0.8

(0.85, 0.9)

4.0 1.0 0.7x7 13 36 -5
Hud m2 flamethrower M2 Flamethrower Flamethrower USMC/ Unlockable 110 4000 175 1200 1.5 0.1 1 N/A N/A N/A -15
Hud type93 Type 93 Flamethrower Flamethrower IJA/ Unlockable 100 4000 150 1200 1.5 0.1 1 N/A N/A N/A -15
Hud katana Type 94 shin gunto Katana IJA/ Rare 1000 0 N/A A swing in 1.33 seconds Absolute N/A N/A 3.0 N/A 3.5 0


Secondary handguns, carbines and submachine guns[ | ]

Image Name Type Faction Price (RP) Rank (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m1911 M1911A1 Pistol, Semi-auto USF 2 1000 7 300 0.88 1.5 2.0 1.05 9.9 50 0
Hud m1911 officer Officer's Engraved M1911A1 Pistol, Semi-auto USF/ Rare 500 1000 7 400 0.9 1.5 2.0 1.05 9.9 50 0
Hud m1917 revolver M1917 Revolver Revolver, Semi-auto USF/ Unlockable 25 8000 6 240 0.9 1.25 2.0 1.5 25 40 0
Hud m1 carbine M1 Carbine Carbine, Semi-auto USMC/ Unlockable 15 3000 15 444 0.92 0.35 1.47 0.65 35 50 -5
Hud m55 reising folded M55 Reising Folded Submachine gun USMC/ Unlockable 20 6000 20 800 0.9 0.285 1.5 0.65 24 45 -5
Hud model10 revolver - 副本 Model 1899 Revolver, Semi-auto Both/ Rare 200 10000 6 109 0.935 3.75 1.6 2.25 35 40 0
Hud type14 Type 14 Nambu Pistol, Semi-auto IJA 2 1000 8 400 0.9 0.285 2.0 0.65 22.5 50 0
Hud type14 officer Officer's Engraved Type 14 Nambu Pistol, Semi-auto IJA/ Rare 500 1000 8 480 0.9 0.565 2.0 0.65 22.5 50 0
Hud type26 revolver Type 26 Revolver Revolver, Semi-auto IJA/ Unlockable 25 8000 6 240 0.9 1.25 2.0 0.65 25 40 0
Hud c96 Type MO Carbine Carbine, Semi-auto, 5-round reload IJA/ Unlockable 15 3000 20 444 0.9 0.325 1.47 0.65 33 50 -5
Hud type100 folding Type 100 Folding Stock* Submachine gun IJA/ Unlockable 20 6000 30 451 0.9 0.23 1.4 0.5 34.2 50 -5


Secondary Anti-tank weapons[ | ]

Image Name Faction Price (RP) Damage Blast radius (m) Velocity (m/s) Description
Hud m1903 at launcher M9 AT Rifle Grenade USMC 3 230 1.85 100 USMC anti-tank rifle grenade

Reloadable!

-10% movement speed while carrying in hands.

Hud bazooka M1 Bazooka USMC 5 440 3.35 70 Late war USMC anti-tank rocket launcher

-15% movement speed while carrying in hands.

Hud type38 rifle at launcher Type 2 AT Rifle Grenade IJA 3 230 1.85 100 Early war IJA anti-tank rifle grenade

Reloadable!

-10% movement speed while carrying in hands.

Hud type4 rocket launcher Type 4 Rocket Launcher IJA 5 440 3.35 70 Late war IJA anti-tank rocket launcher

-15% movement speed while carrying in hands.


Secondary support equipment[ | ]

Image Name Faction Price (RP) Health Points Description
Sandbags hud Cover deploy Both 10 495 Provides cover for soldiers. Vehicles may instantly destroy deployed cover by ramming it.

-40% movement speed while carrying in hands.

Hud binoculars Binoculars Both 1 N/A Available in the Armory. Increases the vision range while used and standing still, 2.3x zoom.

Does not reduce/increase the speed while carrying in hands.

Available only at Armory!

Hud medikit Medikit Both 1 N/A When equipped, keep LMB pressed for a 3 seconds near the wounded soldier and he will be healed.

+6% movement speed while running with it in hands.

Hud morphine new Morphine Both/ Crate/ Unlockable 5 N/A When equipped, keep LMB pressed for roughly a second near the wounded soldier and he will be healed.

+6% movement speed while carrying in hands.

Available in Medical crates! Also unlockable at the Armory in Campaign/Invasion via briefcases.

Hud wrench small Small wrench Both 3 N/A A single use wrench can repair 100 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+6 movement speed while running with it in hands.

Available only at Armory!

Hud wrench Large wrench Both/ Unlockable 3 N/A A single use wrench can repair 150 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+3 movement speed while running with it in hands.

Available in Repair Kit crates! Also unlockable at the Armory in Campaign/Invasion via briefcases.

Type98 hud Type 98 Autocannon Both/ Unlockable 200 700 Accuracy factor 0.88, 1.0x sight modifier, 300 rpm, recoil 0.058, recoil recovery 0.2, vehicle damage 110, 2m blast radius, no reloading required, rotation angle: 360°.

-40% movement speed while carrying in hands.

Available only at Armory! Also unlockable in Campaign/Invasion via briefcases.

Hud m1919 hmg resource M1919A4 HMG USMC 60 325 Accuracy factor 0.86, 1.2x sight modifier, 632 rpm, recoil 0.25, recoil recovery 0.2, kill chance 0.535, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.

Hud type92 hmg resource Type 92 HMG IJA 60 325 Accuracy factor 0.9, 1.5x sight modifier, 397 rpm, recoil 0.037, recoil recovery 0.2, kill chance 0.65, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.


Throwables[ | ]

Image Name Faction Price (RP) Damage Blast radius Description
Hud mkii pineapple MkII Grenade USMC 2 100 6.0 Detonates after 4 seconds.
Hud satchel Anti-Tank Satchel Charge USMC 2 440 3.5 Sticky!

Detonates after 3 seconds.

Hud type97 grenade Type 97 Grenade IJA 2 100 5.0 Detonates after 3.5 seconds.
Hud type99 at grenade Type 99 Magnetic AT IJA 2 440 3.5 Sticky!

Detonates after 3 seconds.

Hud mk3 concussion Mk3 Concussion Grenade Both/ Unlockable 3 - 8.0 Detonates immediately on contact.

Does no damage to vehicles but stuns infantry.

Unlockable in Campaign/Invasion via briefcases.

Hud democharge Demolition Charge Both 10 2500 8.0 Detonated by either clicking it or using the Squad command modifier button (Windows key by default) + grenade key (G by default).

Can be disarmed by knifing it (V by default) and it will remain on the ground.


Armor / Special Gear[ | ]

Image Name Faction Price (RP) Amount of shots to destroy Description
Vest veteran Veteran Gear Both 20 4 Available in the Armory. First and second shots only deal damage to vest, third shot leaves you wounded. Getting knifed will kill the wearer and destroy the vest in the process.

Does not affect detectability while worn. While worn gives -12.5%/-10%/-8% chance of lethal hit probability on respective layers. This modifier remains as-8% on the fourth "broken" layer.

Vest assault Assault Gear USMC/ Unlockable 20 3 First and second shots only deal damage to vest, third shot kills you. Getting knifed damages the vest but leaves you stunned.

-12.5%/-10%/-8% chance of lethal hit probability on respective layers.

+15% movement speed, and +250% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Unlockable in Campaign/Invasion via briefcases.

Vest banzai new Banzai Gear IJA 15 3 Available in the Armory. First and second shots only deal damage to vest, third shot kills you. Getting knifed damages the vest but leaves you stunned.

-12.5%/-10%/-8% chance of lethal hit probability on respective layers.

+15% movement speed, and +250% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Vest sniper new Sniper Gear Both/ Unlockable 25 1 A suit that provide minimal protection. First shot or explosion will wound the wearer, knife will kill instantly. The wearer is more difficult to detect by the AI.

-15% lethal hit probability and -24% detection range while worn.

Additional -11% detection range during night time only.

When broken - vest provides -10% lethal hit probability and -12% detection range. At night receives additional -5% detection range.

Unlockable in Campaign/Invasion via briefcases.

Vest sentry new Sentry Gear Both 150 6 Available in the Armory. Wearer can take 5 lethal bullet hits without dying. First three lethal hits will not stun wearer, fourth lethal hit will stun wearer, fifth lethal hit leaves you wounded. Knife hits yield identical results to bullet hits.

-12.5% of lethal hit probability, -10% movement speed, and +100% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Notes:

  • The sentry gear worn by AI Sentry soldiers provides more protection than the one available to players.
  • AI flamethrower operators are equipped with a special vest that grants them strong protection against bullets, but they die instantly to explosives and knifing.
  • The banzai gear worn by AIs provides less protection, but grants a greater speed bonus compared to the one available to players.


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