RWR: PACIFIC

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Rwr pacific logo.png

RUNNING WITH RIFLES: PACIFIC, also known as RWR: PACIFIC, PACIFIC DLC or simply PACIFIC, is the first official DLC for RUNNING WITH RIFLES, released[1] on october 26, 2017.

RWR: PACIFIC brings the real-life World War II Pacific War theater into RWR by adding new weapons, equipment, vehicles as well as an authentic campaign - including 8 maps - and two new factions.

Not to be confused with RWR: EDELWEISS.

Features

Factions[edit | edit source]

RWR: PACIFIC introduce two brand new factions:

Maps[edit | edit source]

RWR: PACIFIC features 8 new maps (one of which were added later[2]), each one representing an island on which the Pacific War found its way.

Guadalcanal
Guadalcanal (island1)
Russell Islands
Russell Islands (island2)
Tarawa
Tarawa (island4)
Saipan
Saipan (island5)
Iwo Jima
Iwo Jima (island6)
Peleliu Airfield

Weapons and equipment[edit | edit source]

General notes

  • An asterisk(*) next to a weapon name indicates it has a bayonet version as well. Their price, requirement and commonness are indicated in the parentheses. These variants may only spawn on elite soldiers.
  • The commonness of a certain weapon depends on their xp requirement too. The ANM2 Stinger for example, despite having a relatively high 0.15 commonness value, may only spawn if the wielding soldier has more than 10000 xp.
  • Certain weapons, such as the flamethrowers, mobile machine guns and the katana, don't always drop when the wielding soldier is killed.


Primary rifles and carbines[edit | edit source]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m1903.png M1903A3* Rifle, Bolt-action USMC 2 (10) 0 (0) 5 N/A 0.99 3.5 0.87 1 67.5 135 -10 0.2 (0.3)
Hud m1 garand.png M1 Garand* Rifle, Semi-auto USMC 3 (10) 0 (0) 8 343 0.955 3.0 1.5 0.85 43.8 125 -10 0.2 (0.3)
Hud m1 garand large mag.png T22 Garand Rifle, Semi-auto USMC/ Unlockable 125 6000 20 343 0.955 3.0 1.5 0.85 43.8 125 -10 0.125
Hud johnson rifle.png M1941 Johnson Rifle Rifle, Semi-auto, 5-round reload USMC/ Unlockable 125 8000 10 343 0.975 1.75 1.2 0.9 43.8 125 -10 0.2
Hud m2 carbine.png M2 Carbine* Carbine, Full-auto USMC/ Unlockable 275 (300) 6000 (6000) 30 750 0.92 0.305 1.4 0.6 30 60 -5 0.15 (0.125)
Hud type38.png Type 38* Rifle, Bolt-action IJA 2 (10) 0 (0) 5 N/A 0.99 0.485 0.625 1 33.8 135 -10 0.2 (0.3)
Hud type i carcano.png Type I Carcano Rifle, Bolt-action IJA 2 (10) 0 (0) 5 N/A 0.99 0.485 0.625 1 33.8 135 -10 0.2 (0.3)
Hud type99 rifle.png Type 99* Rifle, Bolt-action IJA 2 (10) 0 (0) 5 N/A 0.985 2.5 0.87 1 54 135 -10 0.2 (0.3)
Hud type99 rifle elite.png Type 99 - Hi-Grade Rifle, Bolt-action IJA/ Rare 100 6000 5 N/A 0.99 2.0 1.4 1 91 140 -10 0.08
Hud type44 carbine.png Type 44 Folding Bayonet Carbine, Bolt-action IJA 10 2000 5 N/A 0.96 2.0 1.6 1 24.6 123 -5 0.065
Hud type4 garand.png Type 4 Rifle Rifle, Semi-auto, 5-round reload IJA/ Unlockable 100 3000 10 343 0.93 0.28 0.7 0.8 54.9 122 -10 0.15
Hud type hei.png Type Hei Automatic Rifle Rifle, Full-auto IJA/ Very Rare 675 10000 20 500 0.97 0.3 1.4 0.6 34 68 -5 0.135


Primary submachine guns[edit | edit source]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m55 reising.png M55 Reising Submachine gun USMC 10 500 20 800 0.9 0.32 1.4 0.6 18.2 46 -5 0.075
Hud thompson.png M1A1 Thompson Submachine gun USMC 10 500 30 702 0.91 0.33 1.4 0.635 20 46 -5 0.075
Hud thompson 20rnd.png M1 Thompson Submachine gun USMC/ Rare 50 2000 20 889 0.91 0.285 1.45 0.635 20 46 -5 0.1
Hud m1928.png M1928 Thompson Submachine gun USMC/ Unlockable 100 3000 50 702 0.9 0.275 1.75 0.6 19.8 45.5 -5 0.2
Hud thompson hundo drum.png M1921 Thompson w/ 100-round Drum Submachine gun USMC/ Rare 600 10000 100 702 0.9 0.275 1.75 0.6 19.8 45.5 -5 0.35
Hud type100.png Type 100* Submachine gun IJA 10 (20) 500 (6000) 30 451 0.91 0.22 1.4 0.5 25.7 47.5 -5 0.075 (0.1)
Hud type100 44.png Type 100/44* Submachine gun IJA 10 (20) 500 (1000) 30 828 0.88 0.21 1.4 0.5 19.5 46 -5 0.075 (0.1)
Hud mp34.png Type STE* Submachine gun IJA 10 (20) 500 (6000) 32 600 0.9 0.26 1.4 0.525 19.5 48 -5 0.075 (0.15)
Hud type be.png Type BE* Submachine gun IJA/ Rare 100 (125) 3000 (6000) 50 600 0.9 0.26 1.4 0.525 19.5 49 -5 0.15 (0.1)
Hud type2 model b.png Type 2 SMG Submachine gun IJA/ Unlockable 100 3000 30 600 0.9 0.21 1.4 0.5 25.7 47.5 -5 0.125
Hud type2 prototype.png Type 1 SMG Submachine gun IJA/ Very rare 250 10000 50 889 0.9 0.1425 1.25 0.47 23.8 46.6 -5 0.075


Primary light and heavy machine guns[edit | edit source]

Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud bar.png M1918A2 BAR Light machine gun USMC 10 1000 20 600 0.8 0.195 0.9 0.575 20.5 91 -12.5 0.05
Hud bar rapid fire.png M1918A2 BAR Rapid Fire Light machine gun USMC/ Rare 50 2000 20 682 0.8 0.185 0.9 0.575 20.5 91 -12.5 0.1
Hud johnson mg.png M1941 Johnson LMG Light machine gun USMC/ Unlockable 175 10000 20 632 0.91 0.165 0.9 0.625 36 120 -12.5 0.15
Hud m1919a6.png M1919A6 LMG Light machine gun USMC 15 2000 100 600 0.66 0.11 0.825 0.5 40 100 -15 0.035
Hud stinger.png ANM2 'Stinger' Light machine gun USMC/ Very rare 1500 10000 150 1200 0.665 0.125 1.1 0.5 31.2 104 -15 0.15
Hud m1919a6 assault.png M1919A6 LMG - Mobile Light machine gun USMC/ Rare 300 10000 100 600 0.61 1.0 3.0 0.55 50 100 -20 0.1
Hud m1917 assault.png M1917 HMG - Mobile Heavy machine gun USMC/ Rare 600 10000 200 600 0.6 1.0 3.0 0.665 52.5 105 -20 0.1
Hud type96 lmg.png Type 96 LMG* Light machine gun IJA 10 (15) 1000 (1000) 30 500 0.815 0.15 0.85 0.515 40 100 -12.5 0.05 (0.065)
Hud type96 lmg trench.png Type 96 LMG Trench Light machine gun, scope & shield IJA/ Very rare 425 10000 30 500 0.815 0.14 0.85 0.515 50 100 -12.5 0.15
Hud type99 lmg.png Type 99 LMG* Light machine gun IJA 15 (20) 1000 (1000) 30 700 0.725 0.16 0.85 0.55 35 100 -12.5 0.05 (0.065)
Hud type99 lmg s.png Scoped Type 99 LMG Light machine gun IJA/ Unlockable 225 6000 30 700 0.725 0.14 0.85 0.55 45 100 -12.5 0.04
Hud type11 lmg.png Type 11 LMG Light machine gun, 5-round reload IJA/ Unlockable 200 1000 30 451 0.85 0.165 0.9 0.625 36 120 -15 0.08
Hud type98 lmg.png Type 98 LMG Light machine gun IJA/ Very rare 1450 10000 75 1200 0.65 0.12 1.1 0.55 39.9 114 -15 0.15
Hud te4 assault.png Te-4 - Mobile Light machine gun IJA/ Rare 600 10000 69 706 0.6 1.0 3.0 0.675 52.5 105 -20 0.1
Hud ho104 assault.png Ho-104 - Mobile Heavy machine gun IJA/ Very rare 800 10000 100 400 0.6 4.0 3.0 1.2 109.9 111 -20 0.1


Primary sniper rifles[edit | edit source]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m1903 sniper.png Scoped M1903A1 Sniper Rifle, Bolt-action, 1.725x zoom USMC 5 2000 5 N/A 0.99 3.0 0.825 1.175 81 135 -10 0.035
Hud m1d garand.png Scoped M1D Garand Sniper Rifle, Semi-auto, 1.725x zoom USMC/ Unlockable 175 8000 8 343 0.955 3.0 1.5 1.175 81 135 -10 0.01
Hud type97 s.png Type 97 Sniper Rifle Sniper Rifle, Bolt-action, 1.725x zoom IJA 5 2000 5 N/A 0.99 0.485 0.625 1.175 81 135 -10 0.04
Hud type99 rifle s.png Type 99 Sniper Rifle Sniper Rifle, Bolt-action, 2.3x zoom IJA/ Unlockable 45 4000 5 N/A 0.985 2.5 0.825 1.175 81 135 -10 0.0175


Primary grenade launchers and anti-tank weapons[edit | edit source]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Vehicle damage Speed modifier(%) Commonness
Hud m1 garand launcher.png M1 Garand w/ 60mm Launcher Rifle grenade launcher USMC/ Rare 250 8000 8 N/A 0.9 3.0 1.0 200 0 0.2
Hud type38 rifle launcher.png Type 100 Grenade Discharger Rifle grenade launcher IJA/ Unlockable 25 4000 1 N/A 0.9 3.0 1.0 200 0 0.012
Hud type97 at.png Type 97 Anti-Tank Rifle Anti-Tank Rifle, Semi-auto IJA/ Rare 150 10000 7 85.7 0.8 6.5 0.9 200 -15 0.0175


Primary misc[edit | edit source]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m12 shotgun.png M12 Trench Gun* Shotgun, Pump-action USMC/ Unlockable 150 (175) 3000 (4000) 7 N/A 0.8 4.0 1.0 0.6x8 22.5 31.5 -5 0.075 (0.05)
Hud m2 flamethrower.png M2 Flamethrower Flamethrower USMC/ Rare 125 4000 150 1200 1.5 0.1 1 N/A N/A N/A -15 0.02
Hud type93.png Type 93 Flamethrower Flamethrower IJA/ Rare 125 4000 125 1200 1.5 0.1 1 N/A N/A N/A -15 0.015
Hud katana.png Type 94 shin gunto Katana IJA/ Rare 1000 0 N/A N/A 1 N/A N/A 3.0 0 3.5 0 0.2


Secondary handguns, carbines and submachine guns[edit | edit source]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
Hud m1911.png M1911A1 Pistol, Semi-auto USMC 2 1000 7 300 0.88 1.5 2.0 1.05 9.9 45 0 0.02
Hud m1911 officer.png Officer's Engraved M1911A1 Pistol, Semi-auto USMC/ Rare 500 1000 7 400 0.9 1.5 2.0 1.05 9.9 45 0 0.002
Hud m1 carbine.png M1 Carbine Carbine, Semi-auto USMC 15 3000 15 444 0.92 0.35 1.4 0.6 30 60 -5 0.02
Hud m55 reising folded.png M55 Reising Folded Submachine gun USMC/ Unlockable 100 6000 20 800 0.9 0.33 1.4 0.6 16.4 45.5 -5 0.005
Hud type14.png Type 14 Nambu Pistol, Semi-auto IJA 2 1000 8 400 0.87 0.565 2.0 0.65 22.5 45 0 0.02
Hud type14 officer.png Officer's Engraved Type 14 Nambu Pistol, Semi-auto IJA/ Rare 500 1000 8 480 0.9 0.565 2.0 0.65 22.5 45 0 0.0015
Hud c96.png Type MO Carbine Carbine, Semi-auto IJA 15 3000 20 444 0.9 0.35 1.4 0.6 28.5 57 -5 0.02
Hud type100 folding.png Type 100 Folding Stock Submachine gun IJA/ Unlockable 100 6000 30 451 0.9 0.25 1.4 0.5 22.8 46.6 -5 0.005


Secondary Anti-tank weapons[edit | edit source]

Image Name Faction Price (RP) Damage Blast radius (m) Velocity (m/s) Description
Hud m1903 at launcher.png M9 Anti-Tank Rifle Grenade USMC 3 315 4.0 50 Early war USMC anti-tank rifle grenade

-10% movement speed while carrying in hands.

Hud bazooka.png M1 Bazooka USMC 5 351 5.0 50 Late war USMC anti-tank rocket launcher

-15% movement speed while carrying in hands.

Hud type38 rifle at launcher.png Type 2 Anti-Tank Rifle Grenade IJA 3 315 4.0 120 Early war IJA anti-tank rifle grenade

-10% movement speed while carrying in hands.

Hud type4 rocket launcher.png Type 4 Rocket Launcher IJA 5 351 3.25 50 Late war IJA anti-tank rocket launcher

-15% movement speed while carrying in hands.


Secondary support equipment[edit | edit source]

Image Name Faction Price (RP) Health Points Description
Sandbags hud.png Cover deploy Both 10 495 Provides cover for soldiers. It is also hard to be pushed from light vehicles.

-40% movement speed while carrying in hands.

Hud binoculars.png Binoculars Both 1 N/A Available in the Armory. Increases the vision range by 100% while used and standing still, zoom 2x.

Does not reduce/increase the speed while carrying in hands.

Available only at Armory!

Hud medikit.png Medikit Both 1 N/A When equipped, keep LMB pressed for a 3 seconds near the wounded soldier and he will be healed.

+6% movement speed while running with it in hands.

Hud morphine.png Morphine Both/ Unlockable 10 N/A When equipped, keep LMB pressed for roughly a second near the wounded soldier and he will be healed.

+6% movement speed while carrying in hands.

Available at Armory and in Medical crates! Also unlockable in Campaign/Invasion via briefcases.

Hud wrench small.png Small wrench Both 3 N/A A single use wrench can repair 100 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+6 movement speed while running with it in hands.

Available only at Armory!

Hud wrench.png Large wrench None/ Crate 3 N/A A single use wrench can repair 150 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+3 movement speed while running with it in hands.

Only available in Repair kit crates!

Type98 hud.png Type 98 Autocannon Both/ Unlockable 200 700 Accuracy factor 0.88, recoil 0.35, recoil recovery 0.7, vehicle damage 103, no reloading required, rotation angle: 360°.

-40% movement speed while carrying in hands.

Available only at Armory! Also unlockable in Campaign/Invasion via briefcases.

Hud m1919 hmg resource.png M1919A4 HMG USMC/ Unlockable 60 325 Accuracy factor 0.82, recoil 0.15, recoil recovery 0.7, kill chance 0.6, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.

Unlockable in Campaign/Invasion via briefcases.

Hud type92 hmg resource.png Type 92 HMG IJA/ Unlockable 60 325 Accuracy factor 0.82, recoil 0.15, recoil recovery 0.7, kill chance 0.6, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.

Unlockable in Campaign/Invasion via briefcases.


Throwables[edit | edit source]

Image Name Faction Price (RP) Damage Effective radius Description
Hud mkii pineapple.png MkII Grenade USMC 2 101 6.0 Detonates after 4 seconds.
Hud satchel.png Anti-Tank Satchel Charge USMC 2 315 3.5 Detonates after 3 seconds.
Hud type97 grenade.png Type 97 Grenade IJA 2 101 5.0 Detonates after 3.5 seconds.
Hud type99 at grenade.png Type 99 Magnetic AT IJA 2 315 3.5 Detonates after 3 seconds.
Hud mk3 concussion.png Mk3 Concussion Grenade Both/ Unlockable 3 - 8.0 Detonates immediately on contact.

Does no damage to vehicles but stuns infantry.

Unlockable in Campaign/Invasion via briefcases.

Hud democharge.png Demolition Charge Both 10 2400 8.0 Detonated by either clicking it or using the Squad command modifier button (Windows key by default) + grenade key (G by default).

Can be disarmed by knifing it (V by default) and it will remain on the ground.


Armors/Camouflage suits[edit | edit source]

Image Name Faction Price (RP) Amount of shots to destroy Description
Vest usmc veteran.png Veteran USMC 20 4 Available in the Armory. First and second shots only deal damage to vest, third shot leaves you wounded. Getting knifed will go through the vest and will kill the player/AI wearing it with the vest unharmed.

Does not reduce/increase the detectability while worn. -12.5% of lethal hit probability while worn. This modifier remains constant regardless of vest damage condition.

Vest ija veteran.png Veteran IJA 20 4 Available in the Armory. First and second shots only deal damage to vest, third shot leaves you wounded. Getting knifed will go through the vest and will kill the player/AI wearing it with the vest unharmed.

Does not reduce/increase the detectability while worn. -12.5% of lethal hit probability while worn. This modifier remains constant regardless of vest damage condition.

Vest banzai.png Banzai IJA 15 3 Available in the Armory. First and second shots only deal damage to vest, third shot kills you. Getting knifed will block the knife but the vest will be damaged and leaves you stunned.

+13.5% movement speed, -10% of lethal hit probability and +250% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Vest ija camo suit.png Sniper Suit IJA 25 1 A suit that does not provide any protection. The carrier of the camouflage suit is harder to be detected by the AIs.

-10% of lethal hit probability and -22% detection range while worn.

Additional -10% detection range during night time only.

Vest sentry.png Sentry Both 150 6 Available in the Armory. Wearer can take 5 lethal bullet hits without dying. First three lethal hits will not stun wearer, fourth lethal hit will stun wearer, fifth lethal hit leaves you wounded. Knife hits yield identical results to bullet hits.

-10% movement speed and +100% detection range while worn. These modifiers remains constant regardless of vest damage condition.

-12.5% of lethal hit probability while worn. This modifier remains constant regardless of vest damage condition, except for the final stage (after getting wounded) at which it is 0%.

Notes:

  • The sentry armor worn by AIs provides more protection than the one available to players.
  • AI flamethrower operators are equipped with a special vest that grants them strong protection against bullets, but they die instantly to explosives and knifing.
  • The banzai suit worn by AIs provides less protection, but grants a greater speed bonus compared to the one available to players.


Vehicles and emplacements[edit | edit source]

Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).

Destroyed vehicles will respawn (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).

You can hijack a vehicle by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!

Some vehicles allow passengers to shoot from their seats, which allows various weapons to be used on otherwise unarmed vehicles.

Vehicles can only be damaged by explosives: mines, grenades, bazookas.

Land vehicles[edit | edit source]

Test.

Image Name Faction Description Armament Speed Acceleration Health Points
Pacific jeep.png Willys Jeep USMC Standard USMC light transport NA 23 6.5 240
Pacific jeep1.png Kurogane IJA Standard IJA light transport NA 25 6.8 240
Lvt4.png LVT-4 USMC USMC amphibious transport

crew: 1 driver 4 gunners, 6 passengers

4x mounted machine guns

ARMORED: explosives that deal less then 102 damage do not harm, reduces damage taken by 50.

9 8 1,100
Hoha.png Type 1 Ho-Ha IJA IJA troop transport

crew: 1 driver, 3 gunner, 8 passengers

3x mounted machine guns

ARMORED: explosives that deals less then 102 damage do not harm.

12.5 7 1,000
Katsu.png Type 4 Ka-Tsu IJA A heavy amphibious transport armed with twin heavy guns.

crew: 1 driver, 2 gunners, 8 passengers

2x heavy machine guns

Armored: explosives that deal less then 102 damage do not harm.

6 8.5 1,750
Stuart.png M3 Stuart USMC USMC basic light tank.

crew: 1 driver, 1 gunner

1x main cannon

1x co-axle machinegun

ARMORED: explosives that deal less then 102 damage do not harm, reduces damage taken by 50.

10 10 1,300
Hago.png Type 95 Ha-Go IJA IJA basic light tank.

crew: 1 driver, 1 gunner, 2 exposed passengers.

1x main cannon

1x hull-mounted machine gun

Armored: explosives that deal less then 102 damage do not harm.

11 10 1,200


Naval vehicles[edit | edit source]

Test.

Image Name Faction Description Armament Speed Acceleration Health Points
Pacific rubber boat.png Rubber Boat All Its a rubber boat - - - does not exist
Pt boat.png PT Boat All Boat

crew: 1 driver, 5 gunner

1x 40mm Bofor

2x 20mm Oerlikon

2x twin M2 Browning

- - alot
Higgins.png Higgins Boat USMC Basic troop transport

Spawner

crew: 1 driver, 2 gunner, 8 passengers

2x Machinegun - - -
Higgins armory.png Armory Higgins Boat USMC Armory

crew: 1 driver, 2 gunner

2x Machinegun - - a joke
Daihatsu.png Daihatsu IJA Basic troop transport

Spawner

Driver is shielded - -
Daihatsu armory.png Armory Daihatsu IJA Armory

crew: 1 driver, 2 gunner

Driver is shielded - - a joke


Emplacements[edit | edit source]

Test.

Image Name Faction Description Armament Health Points
Pillbox.png Pillbox - - - -
Pillbox1.png Pillbox - - - -
Heavy mortar.png Heavy Mortar - - - -
Aa gun.png Anti-Aircraft Gun - - - -
Coastal gun.png Coastal Gun - - - -
Oerlikon.png Oerlikon Gun - - - -
Bofors.png Bofors Gun - - - -
5inch gun.png 5-Inch Gun - - - -
B29.png Downed B29 Bomber - - - -


Radio calls[edit | edit source]

Image Name Faction Description Required XP Price (RP) Delay (in s)
Hud barrage light mortar.png Light Mortar Barrage Both Fires eight mortar rounds, medium spread and duration 1000 120 7
Hud barrage rocket mortar.png Rocket Mortar Barrage IJA Fires five rocket mortar rounds, medium spread and duration 2000 200 8
Hud airstrike.png Rocket Airstrike Both Fires two rockets, light spread 2000 200 5
Hud airstrike1.png Precision Bombing Both Drops two bombs, high accuracy 3000 300 6
Hud barrage naval light guns.png Light Naval Artillery Both Fires 3 salvos of 8 light artillery rounds, high spread and long duration 4000 500 10
Hud barrage naval heavy guns.png Heavy Naval Artillery Both Fires 3 salvos of 2 heavy artillery rounds, high spread and medium duration 8000 700 14.5
Hud army.png Spawn US army squad USMC Spawns a squad of 10 soldiers and an officer at the nearest suitable base 1500 350 7.5
Hud banzai.png Spawn Banzai charge IJA Spawns a squad of 6 Banzai soldiers and an officer at the nearest suitable base 1500 300 7.5
Hud tank stuart.png Spawn M3 Stuart light tank USMC Spawns an M3 Stuart light tank at the nearest suitable base 4000 800 10
Hud tank hago.png Spawn Type 95 Ha-Go light tank IJA Spawns a Type 95 Ha-Go light tank at the nearest suitable base 4000 700 10
Hud tank lvt4.png Spawn LVT-4 Water Buffalo USMC Spawns an LVT-4 at the nearest suitable base 3000 800 10
Hud hoha.png Spawn Type 1 Ho-Ha IJA Spawns an Type 1 Ho-Ha at the nearest suitable base 3000 600 10
Hud katsu.png Spawn Type 4 Ka-Tsu IJA Spawns an Type 4 Ka-Tsu at the nearest suitable base 3000 850 10
Hud rubber boat.png Rubber boat drop Both Drops a rubber boat 3000 70 15

Valuables[edit | edit source]

Image Name Price (RP) Commonness
Hud whiskey bottle.png Whiskey Bottle 50 10
Hud cigarettes.png Cigarettes 40 25
Hud dollars 100.png 100 Dollars 100 3
Hud dollars 300.png 300 Dollars 300 1.5
Hud gem.png Gem 300 2
Hud painting.png Lona Misa 800 0.5
Hud suitcase.png Briefcase 200 6 (invasion 3)
Hud cigars.png Cigars 80 7
Hud lighter.png Lighter 70 8
Hud teddy.png Teddy Bear 250 2
Hud bible.png Holy Bible 200 1.5
Hud koran.png Holy Koran 200 1.5
Hud chewing gum.png Chewing Gum 50 8
Hud chocolate.png Chocolate 60 8
Hud razor.png Razor 50 4
Hud sheaths.png Willy Boy 40 3
Hud sheaths xxl.png King-Size Willy Boy 60 2
Hud playing cards.png Poker Cards 60 6
Hud dogtags.png Justin Beerbar Dogtags 2000 0.2
Hud record player.png Record Player 180 5
Sake hud.png Sake Bottle 60 15
Hud medal of honor.png Medal of Honor 350 2
Hud order of the rising sun.png Order of the Rising Sun 350 2
Hud postcard.png Postcard 60 15
Hud rum.png Service Rum 80 10
Hud photo1.png Photograph 40 10
Hud photo2.png Photograph 40 10
Hud photo3.png Photograph 40 10
Hud photo4.png Photograph 40 10
Hud photo5.png Photograph 40 10
Hud photo6.png Photograph 40 10

History and development[edit | edit source]

RWR: PACIFIC was first announced[3] on March 25, 2017. On May 30, 2017 the release date was officially announced[4] for August 4, 2017 but was ultimately delayed[5] to October 26, 2017[6].

On March 16, 2018, a new PACIFIC map named Peleliu were announced to be released one week later along new assets, usual bug fixes and improvements[7]. On March 23, 2018 18:00 PM GMT+1 the 1.64 update was finally released[8].

References[edit | edit source]