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Inventory, UI, Armory and Stash
UI[edit | edit source]
The UI in RWR is kept relatively simple, so that the player's screen isn't occluded with UI elements.
Primary weapon slot Secondary weapon/Support item slot Throwable item slot Wearable item slot Radio device - grayed out until you reach Corporal rank. The green dots below show which calls are available Name of the base you are actually in Capturing sector force bar (see Capturing Sectors) Squad icon - the first number shows the number of soldiers in your squad and the second the number of max soldiers your squad could have if a red cross is visible, it means there is at least one soldier with a Medkit as a secondary item
Inventory[edit | edit source]
|Hold||(by default) to call the inventory|
|"World container": it shows the items lying around your soldier OR in the armory/stash if the solider stands next to them|
|Equipment: here are the directly useable items shown|
|Backpack: here are the items that are in your backpack shown|
|this row shows the primary weapons in each of the 3 containers|
|this row shows the secondary weapons/items in each of the 3 containers|
|this row shows the throwables (i.e. grenades) in each of the 3 containers|
|this row shows the wearables in each of the 3 containers|
|this row shows the valuables in the containers "world" or "backpack". Valuables Can not be stored in the equipment|
| shows your actual experience and resource points|
shows the percentage of encumbrancy.
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Armory[edit | edit source]
| Armory is a facility where the players can buy or/and sell weapons, valuables, vests, equipment, etc. In the game its function is most similar to a shop.
The currency used at the armory is RP or Resource points.
In the armories, the player can sell any kind of items, but can ONLY buy those weapons that belong to his own faction as well as those enemy weapons that are already unlocked for the same faction.
Stash[edit | edit source]