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Running With Rifles Wiki
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How to create new maps
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How to create new maps
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====Rectangles==== {| class="sortable fandom-table" |+ !Name (only here for user reference) !ID/Label/Title Requirement ! Layer Requirement* !Description Parameters |- |''Bases'' |<code>''base''</code> should be present in one of ''ID'', ''label'', or ''title'' fields. |''<code>bases</code>'' layer (REQUIRED) |<code>name=<base name>;</code> <code>faction_index=<faction_no.>;</code> <code>capturable=(1|0);</code> |- |''Static Soldier Spawn Point'' |''<code>spawn</code>'' should be present in one of ''ID,'' ''label,''or ''title'' fields. |''<code>spawnpoints</code>'' sub-layer of ''layer1''/''layer2'' | |- |''Static Vehicle Spawn Point'' |None, but make sure to put ''<code>type = vehicle</code>'' in the description!! | |<code>type = vehicle;</code> <code>key = <vehicle_key>;</code> |- |''Crates'' |''<code>crate</code>'' should be present in one of ''ID'', ''label'', or ''title'' fields. | | |- |''Generic Nodes'' |<code>generic_node<unique-number-sequence></code>should make up ''ID'' field. |''See below**'' |<code>tag=<custom_tag_name>;</code> |} <nowiki>*</nowiki>Note that objects can be placed in any sublayer if in ''Layer1'', ''2,'' or ''3'', the sublayers are purely for better management. If you want stationary objects to be on ground level, put them in ''Layer1''. If you want them to be on top of buildings or other objects, put them in ''Layer2''. ''Bases'' * Requires the string <code>base</code> to be present in one of the ''ID'', ''label'', or ''title'' fields *Object must be added to the layer <code>bases</code> *Description field can store data such as: <code>name=<base name>; faction_index=<faction_no.>; capturable=(1|0);</code> ''Static soldier spawn point'' *Requires the string <code>spawn</code> to be present in one of the ''ID'', ''label'', or ''title'' fields *Object must be added to a sub-layer of layer1 or layer2 named <code>spawnpoints</code> ''Static vehicle spawn point'' *Description: <code>type = vehicle; key = <vehicle_key>;</code> ''Crates'' *Requires the string <code>crate</code> to be present in one of the ''ID'', ''label'', or ''title'' fields ''Generic Nodes'' <br>Objects can be programmatically created in the level via Generic Node rectangles in Inkscape and the <code>getGenericNodes(...)</code> method in RWR Scripts. *ID: <code>generic_node<unique-number-sequence></code> *Description: <code>tag=<custom_tag_name>;</code> ***Layer: as defined in the ''map_config.xml'' e.g. <code><include_layer name ="layer1.hostageLocations" /></code> In this instance, 'layer1.hostageLocations' is a separate layer in the objects.svg file and the <custom_tag_name> is given to an item in a sub-layer of this layer.
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