will bring you to the map screen. Note that being in the map screen does not stop the action.
Scrolling with the mouse wheel will zoom the map to your liking.
The mapview can be called by pressing the TAB key (default value). It gives you important informations about what territory is under your control and what base your commander AI is targeting.
It also shows the different accessible spawn, vehicles and resources locations. It also shows the base names and those base are painted in the color of the faction which is under their control.
On the right hand side you have the name of the map (in this case Moorland Trenches) and on top of it a mini map of the worldview, which contains all maps for the campaign and a network which connected them together as you can't move from one map to another if those aren't linked together in the network. With WheelUP, WheelDOWN of your mouse, you can zoom in and out. With the Left Mouse Button keep pressed you can also pan through the mapview (if zoomed in).
Since version 0.96 the soldier repartition is represented by colored clouds. The darker those clouds the more soldiers are on the same location. Enemy clouds can only be seen in sectors in contact with your own one. Squads of your own faction can be seen over the whole map (the picture below is still from the old system where you saw small numbers in each populated square of the grid).
Action Markers
Attack Target: This is the main attack objective from the Commander AI.
Attack Start: This is where attacking forces gather up before launching the assault.
Alert: Hostiles has been sighted inside the capture zone.
Defense Target: Defense objective from the Commander AI after capturing main objectives and in KOTH maps.
Battle Alert: Hostiles has been sighted.
Secondary Target: This is a capturable base that isn't the main objective.
Player Marker: This is you. In multiplayer, it is a randomized color.
Spawn Point: click to spawn there instead of pressing SPACE to spawn automatically.
Exit Point: Extraction point in campaign to move between maps.
Final Map: Extraction point in campaign for the two final missions.
Recon Target: Spotting the base will give you RP and XP.
Communication Markers
Mortar strike, one salvo
Cluster Bombing
Artillery strike, two salvos
Artillery strike, five salvos
Gunship run
Airdrop, cover deploy or supply quad
Airdrop vehicle
Four paratroopers
Eight paratroopers
Four elite paratroopers, including a super medic
GPS marker
Teddy bear marker, only available in Teddy Hunt gamemode
Vehicles
Vehicles are shown in red color when those are enemy vehicles that has been spotted. If not spotted, an hostile vehicle will be invisible on the map. After a while a spotted enemy vehicle will become invisible again until it is spotted again.
Allies Armored Truck has a spawnpoint attached to the vehicle. So does the Patrol ship and the Flare. If either of those are not near enemy units, you can use them as spawn location by clicking the vehicle.
The Armory Truck is similar to the static armory, just mobile and destructible.
Jeep
Buggy
Quad
Supply Quad
Transport Truck
Gun Truck
Armored Truck
APC
Humvee
Humvee GL
Mortar Tank
FST ACAV
Vulcan Tank
Tank
Cargo Truck
Armory Truck
AAV-G17/A1
Mustela
Racecar
Rubber Boat
Patrol Ship
Flare
Darkcat
ACAV
ZJX
Sev-90
FT Croc
Legion
Noxe Ghost
M528
VFS
F1
LAI-109
LAILV-002
MMLS-528
Radars
Radars are present on some maps and are side mission objectives. They are usually well defended so it's hard to sabotage them, especially the Radar Tower but gives along with a nice RP reward, also a communication slow-down of the enemy, i.e. the mapview markers of the enemy team will become invisible and the commander AI won't start organized assaults anymore until the radar respawns (usually 300 seconds). Also it jams radio communication so that you won't be able to use radio calls in a large perimeter around a radar tower/truck. There is also a radio jamming tower ingame, which is similar to the radar tower but with the difference that it won't affect the commander AI slowdown.
Radar Truck
Radar Tank
Radar Tower
Resources
The stash is always visible on the map, even if it's in hostile territory.
The armory is only visible in your own territory but you can use enemy armories as well. They will only sell you resources that available for your faction.
Armory
Stash
Stationary Weapons and Deployables
TOW
Minigun
Mounted MG
Mounted GL
Mortar
Hornet
Repair Crane
Missile Launcher
Note: The missile launcher is a stationary which cannot be deployed and is exclusive to Swan River.
Mission Objective "vehicles"
Anti-Air Emplacements prevent air-dropped support calls in the area. Destruction gives an instant XP and RP reward to a single player. Prison Doors, Prison Hatches and Prison Buses will grant a one-time influx of veteran soldiers upon their destruction.