Running With Rifles Wiki
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Manual keyTab will bring you to the map screen. Note that being in the map screen does not stop the action.
Manual MouseWheel Scrolling with the mouse wheel will zoom the map to your liking.


The mapview can be called by pressing the TAB key (default value). It gives you important informations about what territory is under your control and what base your commander AI is targeting. It also shows the different accessible spawn, vehicles and resources locations. It also shows the base names and those base are painted in the color of the faction which is under their control.

On the right hand side you have the name of the map (in this case Moorland Trenches) and on top of it a mini map of the worldview, which contains all maps for the campaign and a network which connected them together as you can't move from one map to another if those aren't linked together in the network. With WheelUP, WheelDOWN of your mouse, you can zoom in and out. With the Left Mouse Button keep pressed you can also pan through the mapview (if zoomed in).

Since version 0.96 the soldier repartition is represented by colored clouds. The darker those clouds the more soldiers are on the same location. Enemy clouds can only be seen in sectors in contact with your own one. Squads of your own faction can be seen over the whole map (the picture below is still from the old system where you saw small numbers in each populated square of the grid).

Mapview

  • Action Markers
Mapview attack target
Attack Target: This is the main attack objective from the Commander AI.
Mapview attack start
Attack Start: This is where attacking forces gather up before launching the assault.
Mapview marker alert
Alert: Hostiles has been sighted inside the capture zone.
Mapview defense target
Defense Target: Defense objective from the Commander AI after capturing main objectives and in KOTH maps.
Mapview marker battle alert
Battle Alert: Hostiles has been sighted.
Mapview attack secondary
Secondary Target: This is a capturable base that isn't the main objective.






Mapview marker player
Player Marker: This is you. In multiplayer, it is a randomized color.
Mapview spawnpoint
Spawn Point: click to spawn there instead of pressing SPACE to spawn automatically.
Mapview marker exit
Exit Point: Extraction point in campaign to move between maps.
Mapview final map marker
Final Map: Extraction point in campaign for the two final missions.
Mapview investigate
Recon Target: Spotting the base will give you RP and XP.






  • Communication Markers
Mapview m1 marker
Mortar strike, one salvo
Mapview cluster marker
Cluster Bombing
Mapview a1 marker
Artillery strike, two salvos
Mapview a2 marker
Artillery strike, five salvos
Mapview gunship run marker
Gunship run
Mapview airdrop supplies marker
Airdrop, cover deploy or supply quad
Mapview airdrop vehicle marker
Airdrop vehicle
Mapview p1 marker
Four paratroopers
Mapview p2 marker
Eight paratroopers
Mapview p elite marker
Four elite paratroopers, including a super medic
Mapview gps marker
GPS marker
Mapview teddy marker
Teddy bear marker, only available in Teddy Hunt gamemode










  • Vehicles

Vehicles are shown in red color when those are enemy vehicles that has been spotted. If not spotted, an hostile vehicle will be invisible on the map. After a while a spotted enemy vehicle will become invisible again until it is spotted again. Allies Armored Truck has a spawnpoint attached to the vehicle. So does the Patrol ship and the Flare. If either of those are not near enemy units, you can use them as spawn location by clicking the vehicle. The Armory Truck is similar to the static armory, just mobile and destructible.

Mapview marker jeep
Jeep
Mapview marker buggy
Buggy
Mapview marker quad
Quad
Mapview marker quadsupply
Supply Quad
Mapview marker transport truck
Transport Truck
Mapview marker guntruck
Gun Truck
Mapview marker armored truck
Armored Truck
Mapview marker apc
APC
Mapview marker humvee
Humvee
Mapview marker humveegl
Humvee GL
Mapview marker mortartank
Mortar Tank
Mapview marker m113 tank acav
FST ACAV
Mapview marker vulcan
Vulcan Tank
Mapview marker tank
Tank
Mapview marker cargo truck
Cargo Truck
Mapview marker armory truck
Armory Truck
Mapview marker aav
AAV-G17/A1
Mapview marker mustela
Mustela
Mapview marker racecar
Racecar
Mapview marker rubber boat
Rubber Boat
Mapview marker patrol ship
Patrol Ship
Mapview marker flare
Flare
Mapview marker darkcat
Darkcat
Mapview marker acav
ACAV
Mapview marker zjx
ZJX
Mapview marker sev90
Sev-90
Mapview marker ftcroc
FT Croc
Mapview marker legion
Legion
Mapview marker noxe
Noxe Ghost
Mapview marker m528
M528
Mapview label vfs new
VFS
Mapview marker f1
F1
Mapview marker lai-109
LAI-109
Mapview marker lailv-002
LAILV-002
Mapview marker mmls-528
MMLS-528












  • Radars

Radars are present on some maps and are side mission objectives. They are usually well defended so it's hard to sabotage them, especially the Radar Tower but gives along with a nice RP reward, also a communication slow-down of the enemy, i.e. the mapview markers of the enemy team will become invisible and the commander AI won't start organized assaults anymore until the radar respawns (usually 300 seconds). Also it jams radio communication so that you won't be able to use radio calls in a large perimeter around a radar tower/truck. There is also a radio jamming tower ingame, which is similar to the radar tower but with the difference that it won't affect the commander AI slowdown.

Mapview marker radar truck
Radar Truck
Mapview marker radar tank
Radar Tank
Mapview marker radar tower
Radar Tower





  • Resources

The stash is always visible on the map, even if it's in hostile territory.
The armory is only visible in your own territory but you can use enemy armories as well. They will only sell you resources that available for your faction.

Mapview marker armory
Armory
Mapview marker stash
Stash





  • Stationary Weapons and Deployables
Mapview marker tow
TOW
Mapview marker minigun
Minigun
Mapview marker mountable mg
Mounted MG
Mapview marker gl
Mounted GL
Mapview marker mortar
Mortar
Mapview marker hornet
Hornet
Mapview marker repaircrane
Repair Crane
Mapview marker missile launcher
Missile Launcher





Note: The missile launcher is a stationary which cannot be deployed and is exclusive to Swan River.

  • Mission Objective "vehicles"

Anti-Air Emplacements prevent air-dropped support calls in the area. Destruction gives an instant XP and RP reward to a single player.
Prison Doors, Prison Hatches and Prison Buses will grant a one-time influx of veteran soldiers upon their destruction.

Mapview marker prison
Prison
Mapview marker aa
Anti-air





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