Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).
Destroyed vehicles will respawn (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).
You can hijack most vehicles (as some are unhijackable such as the Legion) by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!
Some vehicles allow passengers to shoot and use throwables from their seats, which allows various weapons to be used on otherwise unarmed vehicles.
Vehicles can only be damaged by explosives: mines, grenades, bazookas.
Special vehicles[ | ]
Special vehicles either provide utilities to their owning factions or are targets for destruction for various rewards. All special vehicles are unarmed.
Image | Name | Description | Speed | Acceleration | Health Points |
---|---|---|---|---|---|
Spawn truck | A mobile spawn point for the humans players from the same faction. Usually paired with an Armory Truck.
Total 10 seats - 1 driver, 9 passengers. Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[1]. Active only if there are no enemies nearby! |
20 | 6 | 600 | |
Cargo truck | Appears as a special objective in some maps. Steal it and drive it to some of your stationary faction's Armories for a RP reward and an extra weapons or equipment unlock.
|
20 | 6 | 480 | |
Comms truck | A mobile Radar Tower that provides intel on the map and prevents the enemy from using calls within a 100m radius. When destroyed the AI on the team will be less effective for three minutes.
|
20 | 6 | 600 | |
Cargo vehicle | Appears as a challenge objective on some maps. Find it and drive it to some of your stationary faction's Armories for a RP reward. Required for the Tracker challenge.
Total 2 seats - 1 driver, 1 passenger |
20 | 8 | 480 | |
Prisoner transport | Appears as a special objective in some maps. Destroy it for a RP reward and to release 20 prisoners as extra units for your faction. The Bus also spawns enemy units near it when active, thus its destruction is highly important to prevent bases from being recaptured. The engine is broken, therefore the bus moves very slowly.
|
2 | 5 | 2400 | |
Armory Truck | A mobile Armory with a full availability as in stationary Armory. Accessible from the rear. The Armory Truck is a vital asset that ensures frontline troops are always well-equipped and reduces the need to retreat to the nearest base with an Armory. Intentional destruction of the Armory Truck is strictly prohibited!
Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[2]. |
16 | 5 | 480 | |
Supply Quad | Small mobile armory with a limited availability. Accessible from the rear. Provides low passengers protection.
|
24 | 8.5 | 120 |
Generic combat vehicles[ | ]
Each faction has equal access to these vehicles.
Image | Name | Description | Armament | Speed | Acceleration | Health Points |
---|---|---|---|---|---|---|
Quad | Low passenger protection. Passenger sits from the back. Total 2 seats - 1 driver, 1 passenger |
None. | 28 | 9.7 | 120 | |
Buggy | Low passenger protection. MG gunner enters from the back. Total 3 seats - 1 driver, 1 gunner, 1 passenger |
1 MG: 600 RPM. | 28 | 7.7 | 240 | |
Patriot | Moderate protection, only the driver and the passenger next to them are fully protected. MG gunner enters from the back.
|
1 MG: 500 RPM. | 20 | 6.7 | 330 | |
Humvee | Light transport vehicle armed with an MG. Fully protects driver and passengers from bullets. MG gunner enters from the back.
|
1 MG: 500 RPM. | 22 | 6.6 | 420 | |
Humvee GL | Light transport vehicle armed with an auto grenade launcher. Fully protects both driver and passengers from bullets. GL gunner enters from the back.
|
1 Automatic GL: 60 RPM. | 22 | 6.6 | 420 | |
VFS | Lightly armored anti-tank vehicle mounted with a TOW and MG. The anti-tank TOW is slightly elevated and can shoot over some cover. Suitable for general fire-support purposes.
|
1 TOW:
1 MG: 600 RPM |
23 | 7.0 | 420 | |
Vulcan tank* | Minigun mounted tank loaded with explosive ammunition. Armed with a fast shooting rotary cannon. Not very effective against vehicles but very deadly to infantry.
|
1 Vulcan Minigun:
|
10 | 15 | 840 | |
Radar tank* | Similar to Comms Truck but it is equipped with a fast shooting dual-cannon. Not very effective against vehicles but very deadly to infantry.
(Player-only in PVP and AI-only on Map 16, Map 1_2 and Reverse Map 6. )
|
1 Dual-cannon:
Has a large Radio jamming range around it. Watch out. |
8 | 12 | 1400 | |
Mortar tank* | A mortar-equipped tank that provides moderate protection for soldiers, only the driver is fully protected. Excellent for fire-support purposes and not advised to go head-to-head against enemy armor.
|
1 Mortar:
|
9 | 14 | 800 | |
FST ACAV* | A minigun-equipped tank that provides moderate protection for its crew, alongside 2 limited-angle MGs on the side for flank protection. Deadly against infantry but ineffective against armor.
Total 4 seats - 1 driver, 1 main gunner, 2 side gunners |
1 Minigun turret: 1500 RPM.
2 MGs: 521 RPM. |
10 | 15 | 840 | |
Mustela* | A modern tankette, armed with a heavy TOW and MG3. Gives low protection to gunners but high protection to driver. Suitable for general fire-support purposes thanks to its versatility.
|
1 TOW:
1 MG3: 750 RPM. |
15 | 20 | 800 | |
Mustela 20mm* | A modern tankette armed with a 20mm auto-cannon. Sadly the only delivery of this vehicle has been lost.
|
1 Auto-cannon:
|
14 | 18 | 800 | |
AAV-G17/A1* | An amphibious landing craft heavily armored and armed with a twin-linked turret containing a machine gun and auto grenade launcher. Designed for beach landings and general armored warfare. Effective against infantry but doesn't perform too well against armor, though the AAV can tank some hits thanks to its high health.
|
1 Auto GL:
1 MG: 500 RPM. |
12 | 15 | 1,100 | |
Gun truck | A heavily-modified convoy escort Troop Transport Truck mounted with 4 MGs. Tremendous crowd-control capability.
|
4 MG: 600 RPM | 20 | 6 | 500 | |
NOXE Ghost APC* | A heavily armed APC with a dual-missile system. Dual-missile can shoot over walls (similar to the Hornet) with medium arc, suitable for long-range firing support. Effective against both infantry and armor.
|
1 Dual-missile Launcher:
|
20 | 8 | 700 | |
FT-CROC* | An APC equipped with a flamethrower and MG. Both turrets are controlled by 1 gunner. The flamethrower has limited magazine capacity. Unparalleled crowd-control capability but nigh-useless against armor.
|
1 Flamethrower:
1 MG: 300 RPM. |
22 | 8 | 640 | |
SEV-90* | A battle tank armed with an auto 40mm airburst grenade cannon. Main cannon has restricted range but can hit targets hiding behind cover thanks to its airburst capability. Excellent against infantry but ineffective against armor.
|
1 Auto Airburst GL:
|
14 | 15 | 800 | |
M528* | An armored assault vehicle equipped with a medium caliber auto-cannon and a dual anti-personnel cluster bomb launcher (similar to AP Javelin). Both turrets are controlled by 1 gunner. Extremely effective against infantry but weak against armor.
|
1 Auto-cannon:
2 Cluster Missile Launcher:
|
10 | 15 | 840 | |
Legion* | Possibly the most powerful vehicle available to players, Legion is a heavy battle tank armed with a 165mm mortar cannon and a mounted MG for anti-infantry purposes. The main cannon is extremely devastating against both infantry and armor alike due to its brutal damage and massive blast radius, alongside the ability to shoot over walls/covers. Capable of shoving other vehicles out of the way.
|
1 Mortar Cannon:
1 MG: 400 RPM. |
8 | 12 | 1400 | |
ZJX-19/XE ASV* | A repair vehicle bought from the Redshirts armed with a repair crane and an MG for self-defense. Repair crane functions similarly to wrenches, allowing for the repairing vehicles anywhere on the battlefield.
|
1 MG: 600 RPM. | 12 | 16 | 860 | |
Rubber boat | It's a boat! Passengers can shoot from their seats. Driver sits from the back left. Destroyed when driven on to land.
|
None | 50 | 10 | 75 | |
Patrol ship | An attack boat with heavy armament almost on par with the Darkcat Supertank. Passengers can shoot from their seats. Destroyed when driven onto land.
|
1 Quad-rocket Launcher:
1 Dual-cannon:
2 MG: 500 RPM. |
50 | 7 | 1600 |
*Armored: weapons that deal less than 17 explosive damage will not harm.
Civilian vehicles[ | ]
These are civilian vehicles the soldiers can access. Seems not everyone locked their doors.
Image | Name | Description | Speed | Acceleration | Health Points |
---|---|---|---|---|---|
Tractor | A vehicle that was meant for tactical farming operations. However the players' idea of farming was quite different. | 22 | 7 | 450 | |
Bananza | Not meant for combat, this promotional vehicle was made to sell bananas. Sadly, no one has emptied the banana peels out of it. Its controls are a bit slippery.
On destruction spawns anywhere from 6 to 13 banana peels, so watch your step. |
28 | 7.7 | 240 | |
Ice cream van | An Ice cream truck, apparently the person running it is also running a black market out of the back. Buy his tickets for 1,500 RP to get a random rare reward. So this is where the elites get their guns.
Melts on destruction |
0 | 0 | 300 | |
Ambulance | An abandoned ambulance. Apparently it's out of fuel so it can't be driven, but fortunately the horn still works. Medikits are available for purchase at the back of the van. | 0 | 0 | 300 | |
Racing car | Found on an abandoned racing track. These cars go fast around a track. Not meant for combat. | Varries | Varries | 100 |
Faction unique vehicles[ | ]
Each faction has their own slightly different version of jeep, truck, APC, tank.
*Armored: weapons that deal less than 17 explosive damage will not harm.
Image | Class | Name | Description |
---|---|---|---|
Supertank | Darkcat Tank | This heavily-armed special tank can only be found in the campaign during Final Mission 2 or may randomly spawn in Invasion Maps. |