Running With Rifles Wiki
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Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).

Destroyed vehicles will respawn (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).

You can hijack most vehicles (as some are unhijackable such as the Legion) by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!

Some vehicles allow passengers to shoot and use throwables from their seats, which allows various weapons to be used on otherwise unarmed vehicles.

Vehicles can only be damaged by explosives: mines, grenades, bazookas.

Special vehicles[ | ]

Special vehicles either provide utilities to their owning factions or are targets for destruction for various rewards. All special vehicles are unarmed.

Image Name Description Speed Acceleration Health Points
Armored truck Spawn truck A mobile spawn point for the humans players from the same faction. Usually paired with an Armory Truck.

Total 10 seats - 1 driver, 9 passengers.

Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[1]. Active only if there are no enemies nearby!

20 6 600
Cargo truck Cargo truck Appears as a special objective in some maps. Steal it and drive it to some of your stationary faction's Armories for a RP reward and an extra weapons or equipment unlock.


Total 2 seats - 1 driver, 1 passenger

20 6 480
Radar truck Comms truck A mobile Radar Tower that provides intel on the map and prevents the enemy from using calls within a 100m radius. When destroyed the AI on the team will be less effective for three minutes.


Total 6 seats - 1 driver, 5 passengers

20 6 600
Secret cargo Cargo vehicle Appears as a challenge objective on some maps. Find it and drive it to some of your stationary faction's Armories for a RP reward. Required for the Tracker challenge.

Total 2 seats - 1 driver, 1 passenger

20 8 480
Prison bus Prisoner transport Appears as a special objective in some maps. Destroy it for a RP reward and to release 20 prisoners as extra units for your faction. The Bus also spawns enemy units near it when active, thus its destruction is highly important to prevent bases from being recaptured. The engine is broken, therefore the bus moves very slowly.


Total 1 seats - 1 driver

2 5 2400
Mobile armory Armory Truck A mobile Armory with a full availability as in stationary Armory. Accessible from the rear. The Armory Truck is a vital asset that ensures frontline troops are always well-equipped and reduces the need to retreat to the nearest base with an Armory. Intentional destruction of the Armory Truck is strictly prohibited!


Total 2 seats - 1 driver, 1 passenger.

Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[2].

16 5 480
Atv supply
Supply Quad Small mobile armory with a limited availability. Accessible from the rear.
Provides low passengers protection.


Total 1 seats - 1 driver

24 8.5 120


Generic combat vehicles[ | ]

Each faction has equal access to these vehicles.

Image Name Description Armament Speed Acceleration Health Points
Atv
Quad Low passenger protection. Passenger sits from the back.
Total 2 seats - 1 driver, 1 passenger
None. 28 9.7 120
Buggy
Buggy Low passenger protection. MG gunner enters from the back.
Total 3 seats - 1 driver, 1 gunner, 1 passenger
1 MG: 600 RPM. 28 7.7 240
Technical
Patriot Moderate protection, only the driver and the passenger next to them are fully protected. MG gunner enters from the back.


Total 5 seats - 1 driver, 1 gunner, 3 passengers

1 MG: 500 RPM. 20 6.7 330
Humvee
Humvee Light transport vehicle armed with an MG. Fully protects driver and passengers from bullets. MG gunner enters from the back.


Total 5 seats - 1 driver, 1 gunner, 3 passengers

1 MG: 500 RPM. 22 6.6 420
Humvee gl
Humvee GL Light transport vehicle armed with an auto grenade launcher. Fully protects both driver and passengers from bullets. GL gunner enters from the back.


Total 5 seats - 1 driver, 1 gunner, 3 passengers

1 Automatic GL: 60 RPM. 22 6.6 420
VFS
VFS Lightly armored anti-tank vehicle mounted with a TOW and MG. The anti-tank TOW is slightly elevated and can shoot over some cover. Suitable for general fire-support purposes.


Total 3 seats - 1 driver, 1 MG gunner and 1 TOW gunner

1 TOW:
  • 450 dmg, 3.5m blast radius.
  • 4s reload.

1 MG: 600 RPM

23 7.0 420
Vulcan
Vulcan tank* Minigun mounted tank loaded with explosive ammunition. Armed with a fast shooting rotary cannon. Not very effective against vehicles but very deadly to infantry.


Total 6 seats - 1 driver, 1 gunner and 4 passengers

1 Vulcan Minigun:
  • 3 dmg, 1m blast radius.
  • 750 RPM, 37.5 DPS.
10 15 840
Radar tank
Radar tank* Similar to Comms Truck but it is equipped with a fast shooting dual-cannon. Not very effective against vehicles but very deadly to infantry.

(Player-only in PVP and AI-only on Map 16, Map 1_2 and Reverse Map 6. )


Total 6 seats - 1 driver, 1 gunner and 4 passengers

1 Dual-cannon:
  • 2x16 dmg, 1.5m projectile blast radius.
  • 2x200 RPM, 2x53 DPS.

Has a large Radio jamming range around it. Watch out.

8 12 1400
Mortar tank
Mortar tank* A mortar-equipped tank that provides moderate protection for soldiers, only the driver is fully protected. Excellent for fire-support purposes and not advised to go head-to-head against enemy armor.


Total 5 seats - 1 driver, 1 cannoneer, 1 gunner and 2 passengers

1 Mortar:
  • 300 dmg, 6m blast radius.
  • 13 RPM, 65 DPS.
9 14 800
Acav
FST ACAV* A minigun-equipped tank that provides moderate protection for its crew, alongside 2 limited-angle MGs on the side for flank protection. Deadly against infantry but ineffective against armor.

Total 4 seats - 1 driver, 1 main gunner, 2 side gunners

1 Minigun turret: 1500 RPM.

2 MGs: 521 RPM.

10 15 840
Wiesel tow
Mustela* A modern tankette, armed with a heavy TOW and MG3. Gives low protection to gunners but high protection to driver. Suitable for general fire-support purposes thanks to its versatility.


Total 3 seats - 1 driver, 1 TOW gunner, 1 machine gunner.

1 TOW:
  • 720 dmg, 3.5m blast radius.
  • 12 RPM, 144 DPS.

1 MG3: 750 RPM.

15 20 800
Musty20mm small
Mustela 20mm* A modern tankette armed with a 20mm auto-cannon. Sadly the only delivery of this vehicle has been lost.


Total 2 seats - 1 driver, 1 main gunner

1 Auto-cannon:
  • 30 dmg, 1.5m blast radius.
  • 171 RPM, 86 DPS.
14 18 800
Aav7
AAV-G17/A1* An amphibious landing craft heavily armored and armed with a twin-linked turret containing a machine gun and auto grenade launcher. Designed for beach landings and general armored warfare. Effective against infantry but doesn't perform too well against armor, though the AAV can tank some hits thanks to its high health.


Total 11 seats - 1 driver, 1 gunner, 9 passengers

1 Auto GL:
  • 75 dmg, 3.1m blast radius.
  • 48 RPM, 60 DPS

1 MG: 500 RPM.

12 15 1,100
Guntruck
Gun truck A heavily-modified convoy escort Troop Transport Truck mounted with 4 MGs. Tremendous crowd-control capability.


Total 8 seats - 1 driver, 4 gunners, 1 protected passenger, 2 open passengers

4 MG: 600 RPM 20 6 500
Noxe Ghost
NOXE Ghost APC* A heavily armed APC with a dual-missile system. Dual-missile can shoot over walls (similar to the Hornet) with medium arc, suitable for long-range firing support. Effective against both infantry and armor.


Total 3 seats - 1 driver, 1 gunner, 1 passenger

1 Dual-missile Launcher:
  • 290 dmg/missile (580 total), 6m blast radius.
  • 2x13 RPM, 125 DPS.
20 8 700
Croc
FT-CROC* An APC equipped with a flamethrower and MG. Both turrets are controlled by 1 gunner. The flamethrower has limited magazine capacity. Unparalleled crowd-control capability but nigh-useless against armor.


Total 6 seats - 1 driver, 1 gunner, 4 passengers

1 Flamethrower:
  • 2 dmg, 1.8m blast radius.
  • 857 RPM, 28 DPS.

1 MG: 300 RPM.

22 8 640
SEV90
SEV-90* A battle tank armed with an auto 40mm airburst grenade cannon. Main cannon has restricted range but can hit targets hiding behind cover thanks to its airburst capability. Excellent against infantry but ineffective against armor.


Total 6 seats - 1 driver, 1 gunner, 4 passengers

1 Auto Airburst GL:
  • 45 dmg, 4.8m blast radius.
  • 80 RPM, 60 DPS.
14 15 800
M528 IFV
M528* An armored assault vehicle equipped with a medium caliber auto-cannon and a dual anti-personnel cluster bomb launcher (similar to AP Javelin). Both turrets are controlled by 1 gunner. Extremely effective against infantry but weak against armor.


Total 2 seats - 1 driver, 1 gunner

1 Auto-cannon:
  • 30 dmg.
  • 240 RPM, 120 DPS.

2 Cluster Missile Launcher:

  • 4x16 dmg/missile (2x64 total), 2.5m blast radius.
  • 2x12 RPM, 25.6 DPS.
10 15 840
Legion Tank
Legion* Possibly the most powerful vehicle available to players, Legion is a heavy battle tank armed with a 165mm mortar cannon and a mounted MG for anti-infantry purposes. The main cannon is extremely devastating against both infantry and armor alike due to its brutal damage and massive blast radius, alongside the ability to shoot over walls/covers. Capable of shoving other vehicles out of the way.


Total 3 seats - 1 driver, 1 cannon gunner, 1 MG gunner

1 Mortar Cannon:
  • 400 dmg, 8m blast radius.
  • 15 RPM, 100 DPS.

1 MG: 400 RPM.

8 12 1400
ZJX
ZJX-19/XE ASV* A repair vehicle bought from the Redshirts armed with a repair crane and an MG for self-defense. Repair crane functions similarly to wrenches, allowing for the repairing vehicles anywhere on the battlefield.


Total 4 seats - 1 driver, 1 gunner, 1 repair technician, 1 passenger

1 MG: 600 RPM. 12 16 860
Rubber boat
Rubber boat It's a boat! Passengers can shoot from their seats. Driver sits from the back left. Destroyed when driven on to land.


Total 6 seats - 1 driver, 5 passengers

None 50 10 75
Patrol ship
Patrol ship An attack boat with heavy armament almost on par with the Darkcat Supertank. Passengers can shoot from their seats. Destroyed when driven onto land.


Total 7 seats - 1 driver, 2 MG gunners, 2 cannoneers and 2 passengers

1 Quad-rocket Launcher:
  • 4x300 dmg, 4m blast radius.
  • 4x12 RPM.

1 Dual-cannon:

  • 2x45 dmg, 2m blast radius.
  • 2x86 RPM.

2 MG: 500 RPM.

50 7 1600

*Armored: weapons that deal less than 17 explosive damage will not harm.

Civilian vehicles[ | ]

These are civilian vehicles the soldiers can access. Seems not everyone locked their doors.

Image Name Description Speed Acceleration Health Points
Tractor Tractor A vehicle that was meant for tactical farming operations. However the players' idea of farming was quite different. 22 7 450
Banana car Bananza Not meant for combat, this promotional vehicle was made to sell bananas. Sadly, no one has emptied the banana peels out of it. Its controls are a bit slippery.

On destruction spawns anywhere from 6 to 13 banana peels, so watch your step.

28 7.7 240
Icecream Ice cream van An Ice cream truck, apparently the person running it is also running a black market out of the back. Buy his tickets for 1,500 RP to get a random rare reward. So this is where the elites get their guns.

Melts on destruction

0 0 300
Medivan Ambulance An abandoned ambulance. Apparently it's out of fuel so it can't be driven, but fortunately the horn still works. Medikits are available for purchase at the back of the van. 0 0 300
Racing car1 Racing car Found on an abandoned racing track. These cars go fast around a track. Not meant for combat. Varries Varries 100


Faction unique vehicles[ | ]

Each faction has their own slightly different version of jeep, truck, APC, tank.

Image Class Name Description Armament Speed Acceleration Health Points Faction
Jeep 0 Light transport vehicle Jeep The fastest land vehicle for the faction but offers no protection. The passengers can shoot from their seats in the angle they are facing.


Total 4 seats - 1 driver, 3 passengers

None 23 6.5 240 Greenbelts
Jeep 1 Light transport vehicle Pigeon P5 The fastest land vehicle for the faction but offers no protection. The passengers can shoot from their seats in the angle they are facing. Strongest light transport vehicle out of the three.


Total 4 seats - 1 driver, 3 passengers

None 21 7.2 300 Greycollars
Jeep 2 Light transport vehicle Urbal UAS The fastest land vehicle for the faction but offers no protection. The passengers can shoot from their seats in the angle they are facing.


Total 4 seats - 1 driver, 3 passengers

None 24 8 240 Brownpants
Transport truck 0 Troop transport truck Transport truck Transport truck, unarmored truck for troop transport.


Total 10 seats - 1 driver, 9 passengers

None 20 6 480 Greenbelts
Transport truck 1 Troop transport truck Transport truck Transport truck, unarmored truck for troop transport.


Total 10 seats - 1 driver, 9 passengers

None 20 6 480 Greycollars
Transport truck 2 Troop transport truck Transport truck Transport truck, unarmored truck for troop transport.


Total 10 seats - 1 driver, 9 passengers

None 20 6 480 Brownpants
Apc 0 APC SIK-AP* Armored Personnel Carrier capable of carrying infantry and armed with an auto-cannon.

Generally the most powerful faction APC (highest damage and health).

Total 8 seats - 1 driver, 1 gunner, 6 passengers

1 Auto-cannon:
  • 45 dmg, 2m blast radius.
  • 120 RPM, 90 DPS.
20 6.7 720 Greenbelts
Apc 1 APC GT-C* Armored Personnel Carrier capable of carrying infantry and armed with an auto-cannon.

Generally the weakest faction APC (lowest damage and health).

Total 6 seats - 1 driver, 1 gunner, 4 passengers

1 Auto-cannon:
  • 30 dmg, 1.5m blast radius.
  • 171 RPM, 86 DPS.
23 7.3 570 Greycollars
Apc 2 APC BTX* Armored Personnel Carrier capable of carrying infantry and armed with an auto-cannon.


Total 8 seats - 1 driver, 1 gunner, 6 passengers

1 Auto-cannon:

+) 36 dmg, 1.5m blast radius.

+) 150 RPM, 90 DPS.

21 6.4 660 Brownpants
Tank 0 Tank RWR1a1* Main Battle Tank equipped with a cannon and a mounted MG.

Generally the weakest of the 3 MBTs (lowest damage and health).

Total 3 seats - 1 driver, 1 cannoneer and 1 MG gunner

1 Cannon:
  • 300 dmg, 3.5m blast radius.
  • 15 RPM, 75 DPS.

1 MG: 500 RPM.

13 15 1200 Greenbelts
Tank 1 Tank Leopold II* Main Battle Tank equipped with a cannon and mounted MG.

Generally the most powerful of the 3 MBTs (highest damage, speed and moderate health).

Total 3 seats - 1 driver, 1 cannoneer and 1 MG gunner

1 Cannon:
  • 390 dmg, 3m blast radius.
  • 15 RPM, 97.5 DPS.

1 MG: 500 RPM

14 15 1260 Greycollars
Tank 2 Tank TroX-80* Main Battle Tank equipped with a cannon and mounted MG.

The most well-rounded of the 3 MBTs (moderate damage, largest blast radius and highest health).

Total 3 seats - 1 driver, 1 cannoneer and 1 MG gunner

1 Cannon:
  • 330 dmg, 4m blast radius.
  • 15 RPM, 82.5 DPS.

1 MG: 500 RPM.

12 15 1350 Brownpants

*Armored: weapons that deal less than 17 explosive damage will not harm.

Image Class Name Description
Tank2 (1)
Supertank Darkcat Tank This heavily-armed special tank can only be found in the campaign during Final Mission 2 or may randomly spawn in Invasion Maps.
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