Vehicles

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Vehicles will spawn in the same place every time, except special vehicles which will randomly spawn in one of several locations (to avoid predictable matches!).

Destroyed vehicles will respawn (reappear, undamaged) in their original location -- except special trucks, which get a new random location!

You can hijack a vehicle by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!

Some vehicles allow passengers to shoot from their seats, which allows various weapons to be used on otherwise unarmed vehicles.

Special vehicles[edit | edit source]

Only one of these will be available for each team at any one time. They will respawn after a set period of time if destroyed. All special vehicles are unarmed.

Image Name Description Speed Acceleration Health Points
Armored truck.png Spawn truck A mobile spawn point for the humans of its team.
10 total slots, 1 driver, 9 passengers
Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[1].

Active only if there are no enemies nearby!

20 6 600
Cargo truck.png Cargo truck Appears as a special objective in some maps. Steal it and drive it to one of your stationary faction's armories for a RP reward and an extra weapons or equipment unlock.
2 total slots, 1 driver, 1 passenger
20 6 480
Radar truck.png Comms truck A mobile Radar Tower which provides intel on the map and prohibits the enemy from using calls nearby. When destroyed the AI on the team will be less effective for three minutes.
6 total slots, 1 driver, 5 passengers
20 6 600
Mobile armory.png Armory Truck A mobile armory truck that can be driven around.
2 total slots, 1 driver, 1 passenger
Cannot be driven independently by the AIs on their own will, except when a real human player has given a command to the driver[2].
16 5 480
Atv supply.png
Supply Quad Low passenger protection. Small armory at the rear providing utilities
1 total slot, 1 driver
24 8.5 120

Generic combat vehicles[edit | edit source]

Each faction has equal access to these vehicles. Armored vehicles can only be damaged by explosives: mines, grenades, bazookas.

Image Name Description Armament Speed Acceleration Health Points
Atv.png
Quad Low passenger protection. Passenger enters from the back.
2 total slots, 1 driver, 1 passenger
28 9.7 120
Humvee.png Humvee Protects passengers from bullets. MG gunner enters from the back.
5 total slots, 1 driver, 1 gunner, 3 passengers
1 machine gun turret, 500 RPM
Armored
22 6.6 420
Buggy.png Buggy Low passenger protection. MG gunner enters from the back.
3 total slots, 1 driver, 1 gunner, 1 passenger
1 machine gun turret, 600 RPM 28 7.7 240
Vulcan.png Vulcan tank Minigun mounted tank equipped with blast projectiles.
6 total slots, 1 driver, 1 gunner and 4 passengers
Fast shooting Minigun cannon. Not very effective against vehicles but very deadly to infantry. 1 minigun 1x3 dmg, projectile blast radius 1m.
Armored
10 25 840
Radar tank.png Radar tank Similar to Comms Truck but is player-only, thus an AI won't drive it on his own.
6 total slots, 1 driver, 1 gunner and 4 passengers
Fast shooting dual cannon. Not very effective against vehicles but very deadly to infantry. 1 dual-cannon turret 2x3 dmg, 2x200 RPM, projectile blast radius 1m.
Armored

Only exists in the "classic" mode as replacement to the radar truck.

8 12 840
128px Mortar tank mortar equipped tank with moderate protection for gunners. has two rear rumble seats.
5 total slots, 1 driver, 2 gunner and 2 passengers
Forward facing MG with 160 degree firing area. Rear mounted heavy mortar loaded with armor piercing shells.
Armored
9 18 800
Rubber boat.png Rubber boat It's a boat! Passengers can shoot from their seats. Destroyed when driven on to land.
6 total slots, 1 driver, 5 passengers
None (5 passengers) 50 10 75
Patrol ship.png Patrol ship Passengers can shoot from their seats. Destroyed when driven on to land. Passengers and machine-gunners can be hurt by small arms.
7 total slots, 1 driver, 4 gunners, 2 passengers
2 machine gun turrets 500 RPM, 1 dual-cannon turret 2x45 dmg, 2x86 RPM, projectile blast radius 2m. 1 quad-rocket heavy mortar 4x300 dmg, 4x12 RPM, projectile blast radius 4m. (2 passengers)
Armored
50 7 2430

Faction unique vehicles[edit | edit source]

Each faction has their own slightly different version of jeep, truck, APC, tank. Armored vehicles can only be damaged by explosives: mines, grenades, bazookas.

Image Class Name Description Armament Speed Acceleration Health Points Faction
Jeep 0.png Light transport vehicle Jeep The fastest land vehicle for the faction but offers no protection. The passengers can shoot from their seats in the angle they are facing.
4 total slots, 1 driver, 3 passengers
None (3 passengers) 23 6.5 240 Greenbelts
Jeep 1.png Light transport vehicle Pigeon P5 The fastest land vehicle for the faction but offers no protection. The passengers can shoot from their seats in the angle they are facing. Strongest light transport vehicle out of the three.
4 total slots, 1 driver, 3 passengers
None (3 passengers) 21 7.2 300 Greycollars
Jeep 2.png Light transport vehicle Urbal UAS The fastest land vehicle for the faction but offers no protection. The passengers can shoot from their seats in the angle they are facing.
4 total slots, 1 driver, 3 passengers
None (3 passengers) 24 8 240 Brownpants
Transport truck 0.png Troop transport truck Transport truck Transport truck, unarmored truck for troop transport.
10 total slots, 1 driver, 9 passengers
None 20 6 480 Greenbelts
Transport truck 1.png Troop transport truck Transport truck Transport truck, unarmored truck for troop transport.
10 total slots, 1 driver, 9 passengers
None 20 6 480 Greycollars
Transport truck 2.png Troop transport truck Transport truck Transport truck, unarmored truck for troop transport.
10 total slots, 1 driver, 9 passengers
None 20 6 480 Brownpants
Apc 0.png APC SIK-AP Armored Personel Carrier. Driver enters from front left, gunner from front right, passengers from the back.
8 total slots, 1 driver, 1 gunner, 6 passengers
1 autocannon turret, 45 dmg, 120 RPM, 90 DPS, projectile blast radius 2m.
Armored
20 6.7 720 Greenbelts
Apc 1.png APC GT-C Armored Personel Carrier. Driver enters from front left, gunner from front right, passengers from the back.
6 total slots, 1 driver, 1 gunner, 4 passengers
1 autocannon turret, 30 dmg, 171 RPM, 86 DPS, projectile blast radius 1.5m.
Armored
23 7.3 570 Greycollars
Apc 2.png APC BTX Armored Personel Carrier. Driver enters from front left, gunner from front right, passengers from the back.
8 total slots, 1 driver, 1 gunner, 6 passengers
1 autocannon turret, 36 dmg, 150 RPM, 90 DPS, projectile blast radius 1.5m.
Armored
21 6.4 660 Brownpants
Tank 0.png Tank RWR1a1 Driver enters from the front left, main cannon gunner from the top right, MG gunner from the back. The MG turret gunner is relatively well protected from bullets with the front gun protection plates and the hatch door.
3 total slots, 1 driver, 2 gunners
1 cannon turret 300 dmg, 15 RPM, 75 DPS , 3.5m projectile blast radius, 1 machine gun turret 500 RPM
Armored
11 27 1200 Greenbelts
Tank 1.png Tank Leopold-II Driver enters from the front left, main cannon gunner from the top right, MG gunner from the back. The MG turret gunner is relatively well protected from bullets with the front gun protection plates and the hatch door.
3 total slots, 1 driver, 2 gunners
1 cannon turret 390 dmg, 15 RPM, 97.5 DPS, 3m projectile blast radius, 1 machine gun turret 500 RPM
Armored
12 25 1260 Greycollars
Tank 2.png Tank TroX-80 Driver enters from the front left, main cannon gunner from the top right, MG gunner from the back. The MG turret gunner is relatively well protected from bullets with the front gun protection plates and the hatch door.
3 total slots, 1 driver, 2 gunners
1 cannon turret 330 dmg, 15 RPM, 82.5 DPS, 4m projectile blast radius, 1 machine gun turret 500 RPM
Armored
10 22 1350 Brownpants